Futuremark
» BDP
» Certified Results
» Imagination Technologies
Linux Montavista (2.4 kernel)
Symbian 9.1
3DMarkMobile06 Result Certificate
Futuremark hereby certifies the 3DMarkMobile06 results obtained with the hardware stated below, running 3DMarkMobile06 with
- the default settings and;
- with the optimizations stated further in this document
With this document Futuremark describes the results obtained and if anything unexpected was found when running 3DMarkMobile06.
Certifying company:
Imagination Technologies Ltd.
Certified configuration:
- Texas Instruments OMAP2 (2420) development board with PowerVR MBX graphics core.
- OS: Linux Montavista (2.4 kernel) running on ROM.
- CPU clock 266MHz
- Bus speed 133MHz
- Graphics core clock 66MHz
Result details:
1. 3DMarkMobile06 v1.1.0 default version
Settings (fm_config.txt):
|
-width=240
-height=320
-orientation=90
-test_time_ms=10000
-fillrate_triangle_count=10
-triangles_sqrt_batch_count=3
-triangles_triangle_count_per_batch=10000
-batch_count_sqrt_batch_count=28
-cpu_soldier_count=7
|
|
-no_menu=1
|
| -run_game_test | 1 |
| -run_game_test | 2 |
| -run_fillrate | 1 | 10 | 4 |
| -run_fillrate | 2 | 5 | 4 |
| -run_triangle_count | 0 | 3 | 10000 |
| -run_triangle_count | 1 | 3 | 10000 |
| -run_batch_count | 0 | 28 | 0 |
| -run_batch_count | 1 | 28 | 0 |
| -run_cpu | 7 | 0 | 0 |
|
|
Results, default test run:
|
Game Test 1
|
|
Frames per second:
|
31.67
|
|
Game Test 2
|
|
Frames per second:
|
26.29
|
|
Fillrate with 1 texture units
|
|
MTexels per second:
|
29.98
|
|
Fillrate with 2 texture units
|
|
MTexels per second:
|
29.76
|
|
Triangle count without lighting
|
|
MTriangles per second:
|
2.00
|
|
Triangle count with lighting
|
|
MTriangles per second:
|
1.03
|
|
Simple batch count
|
|
Batches per second:
|
89273
|
|
Batch count with load matrix
|
|
Batches per second:
|
18291
|
|
CPU test
|
|
Frames per second:
|
8.96
|
|
2. 3DMarkMobile06 v1.1.0 optimized version:
Optimizations:
|
- PVRTC texture compression used
- glMultiDrawElements used
|
Settings (fm_config.txt):
|
-width=240
-height=320
-orientation=90
-test_time_ms=10000
-fillrate_triangle_count=10
-triangles_sqrt_batch_count=3
-triangles_triangle_count_per_batch=10000
-batch_count_sqrt_batch_count=28
-cpu_soldier_count=7
|
|
-no_menu=1
|
| -run_game_test | 0 |
| -run_game_test | 1 |
| -run_game_test | 2 |
| -run_fillrate | 1 | 10 | 4 |
| -run_fillrate | 2 | 5 | 4 |
| -run_triangle_count | 0 | 3 | 10000 |
| -run_triangle_count | 1 | 3 | 10000 |
| -run_batch_count | 0 | 28 | 0 |
| -run_batch_count | 1 | 28 | 0 |
| -run_cpu | 7 | 0 | 0 |
|
|
Results on the optimized version:
|
Game Test 1
|
|
Frames per second:
|
37.30
|
|
Game Test 2
|
|
Frames per second:
|
31.79
|
|
Fillrate with 1 texture units
|
|
MTexels per second:
|
36.09
|
|
Fillrate with 2 texture units
|
|
MTexels per second:
|
36.03
|
|
Triangle count without lighting
|
|
MTriangles per second:
|
2.07
|
|
Triangle count with lighting
|
|
MTriangles per second:
|
1.03
|
|
Simple batch count
|
|
Batches per second:
|
96529
|
|
Batch count with load matrix
|
|
Batches per second:
|
18835
|
|
CPU test
|
|
Frames per second:
|
9.29
|
|
3DMarkMobile06 Result Certificate
Futuremark hereby certifies the 3DMarkMobile06 results obtained with the hardware stated below, running 3DMarkMobile06 with
- the default settings and;
- with the optimizations stated further in this document
With this document Futuremark describes the results obtained and if anything unexpected was found when running 3DMarkMobile06.
Certifying company:
Imagination Technologies Ltd.
Certified configuration:
- Texas Instruments OMAP2 (2420) development board with PowerVR MBX graphics core.
- OS: Symbian 9.1 2005 week 42 textshell running on RAM.
- CPU clock 300MHz
- Bus speed 100MHz
- Graphics core clock 50MHz
Result details:
1. 3DMarkMobile06 v1.1.0 default version
Settings (fm_config.txt):
|
-width=240
-height=320
-orientation=90
-test_time_ms=10000
-fillrate_triangle_count=10
-triangles_sqrt_batch_count=3
-triangles_triangle_count_per_batch=10000
-batch_count_sqrt_batch_count=28
-cpu_soldier_count=7
|
|
-no_menu=1
|
| -run_game_test | 0 |
| -run_game_test | 1 |
| -run_game_test | 2 |
| -run_fillrate | 1 | 10 | 4 |
| -run_fillrate | 2 | 5 | 4 |
| -run_triangle_count | 0 | 3 | 10000 |
| -run_triangle_count | 1 | 3 | 10000 |
| -run_batch_count | 0 | 28 | 0 |
| -run_batch_count | 1 | 28 | 0 |
| -run_cpu | 7 | 0 | 0 |
|
|
Results, default test run:
|
Game Test 1
|
|
Frames per second:
|
34.17
|
|
Game Test 2
|
|
Frames per second:
|
24.65
|
|
Fillrate with 1 texture units
|
|
MTexels per second:
|
30.84
|
|
Fillrate with 2 texture units
|
|
MTexels per second:
|
30.48
|
|
Triangle count without lighting
|
|
MTriangles per second:
|
2.25
|
|
Triangle count with lighting
|
|
MTriangles per second:
|
0.79
|
|
Simple batch count
|
|
Batches per second:
|
105861
|
|
Batch count with load matrix
|
|
Batches per second:
|
17665
|
|
CPU test
|
|
Frames per second:
|
6.00
|
|
2. 3DMarkMobile06 v1.1.0 optimized version:
Optimizations:
|
- PVRTC texture compression used
- glMultiDrawElements used
|
Settings (fm_config.txt):
|
-width=240
-height=320
-orientation=90
-test_time_ms=10000
-fillrate_triangle_count=10
-triangles_sqrt_batch_count=3
-triangles_triangle_count_per_batch=10000
-batch_count_sqrt_batch_count=28
-cpu_soldier_count=7
|
|
-no_menu=1
|
| -run_game_test | 0 |
| -run_game_test | 1 |
| -run_game_test | 2 |
| -run_fillrate | 1 | 10 | 4 |
| -run_fillrate | 2 | 5 | 4 |
| -run_triangle_count | 0 | 3 | 10000 |
| -run_triangle_count | 1 | 3 | 10000 |
| -run_batch_count | 0 | 28 | 0 |
| -run_batch_count | 1 | 28 | 0 |
| -run_cpu | 7 | 0 | 0 |
|
|
Results on the optimized version:
|
Game Test 1
|
|
Frames per second:
|
37.76
|
|
Game Test 2
|
|
Frames per second:
|
28.68
|
|
Fillrate with 1 texture units
|
|
MTexels per second:
|
33.74
|
|
Fillrate with 2 texture units
|
|
MTexels per second:
|
33.57
|
|
Triangle count without lighting
|
|
MTriangles per second:
|
2.367
|
|
Triangle count with lighting
|
|
MTriangles per second:
|
0.79
|
|
Simple batch count
|
|
Batches per second:
|
96627
|
|
Batch count with load matrix
|
|
Batches per second:
|
18090
|
|
CPU test
|
|
Frames per second:
|
6.21
|
|
|