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3DMarkMobile06 / ES 1.1
SPMark04
Futuremark » BDP » Certified Results » Imagination Technologies

Linux Montavista (2.4 kernel)
Symbian 9.1

3DMarkMobile06 Result Certificate

Futuremark hereby certifies the 3DMarkMobile06 results obtained with the hardware stated below, running 3DMarkMobile06 with

  1. the default settings and;
  2. with the optimizations stated further in this document
With this document Futuremark describes the results obtained and if anything unexpected was found when running 3DMarkMobile06.


Certifying company:

Imagination Technologies Ltd.


Certified configuration:

  • Texas Instruments OMAP2 (2420) development board with PowerVR MBX graphics core.
  • OS: Linux Montavista (2.4 kernel) running on ROM.
  • CPU clock 266MHz
  • Bus speed 133MHz
  • Graphics core clock 66MHz

Result details:

1. 3DMarkMobile06 v1.1.0 default version

Settings (fm_config.txt):

-width=240
-height=320
-orientation=90

-test_time_ms=10000
-fillrate_triangle_count=10
-triangles_sqrt_batch_count=3
-triangles_triangle_count_per_batch=10000
-batch_count_sqrt_batch_count=28
-cpu_soldier_count=7

-no_menu=1
-run_game_test1
-run_game_test2
-run_fillrate1104
-run_fillrate254
-run_triangle_count0310000
-run_triangle_count1310000
-run_batch_count0280
-run_batch_count1280
-run_cpu700

Results, default test run:

Game Test 1

Frames per second: 31.67

Game Test 2

Frames per second: 26.29

Fillrate with 1 texture units

MTexels per second: 29.98

Fillrate with 2 texture units

MTexels per second: 29.76

Triangle count without lighting

MTriangles per second: 2.00

Triangle count with lighting

MTriangles per second: 1.03

Simple batch count

Batches per second: 89273

Batch count with load matrix

Batches per second: 18291

CPU test

Frames per second: 8.96

2. 3DMarkMobile06 v1.1.0 optimized version:

Optimizations:

  • PVRTC texture compression used
  • glMultiDrawElements used

Settings (fm_config.txt):

-width=240
-height=320
-orientation=90

-test_time_ms=10000
-fillrate_triangle_count=10
-triangles_sqrt_batch_count=3
-triangles_triangle_count_per_batch=10000
-batch_count_sqrt_batch_count=28
-cpu_soldier_count=7

-no_menu=1
-run_game_test0
-run_game_test1
-run_game_test2
-run_fillrate1104
-run_fillrate254
-run_triangle_count0310000
-run_triangle_count1310000
-run_batch_count0280
-run_batch_count1280
-run_cpu700

Results on the optimized version:

Game Test 1

Frames per second: 37.30

Game Test 2

Frames per second: 31.79

Fillrate with 1 texture units

MTexels per second: 36.09

Fillrate with 2 texture units

MTexels per second: 36.03

Triangle count without lighting

MTriangles per second: 2.07

Triangle count with lighting

MTriangles per second: 1.03

Simple batch count

Batches per second: 96529

Batch count with load matrix

Batches per second: 18835

CPU test

Frames per second: 9.29



3DMarkMobile06 Result Certificate

Futuremark hereby certifies the 3DMarkMobile06 results obtained with the hardware stated below, running 3DMarkMobile06 with

  1. the default settings and;
  2. with the optimizations stated further in this document
With this document Futuremark describes the results obtained and if anything unexpected was found when running 3DMarkMobile06.


Certifying company:

Imagination Technologies Ltd.


Certified configuration:

  • Texas Instruments OMAP2 (2420) development board with PowerVR MBX graphics core.
  • OS: Symbian 9.1 2005 week 42 textshell running on RAM.
  • CPU clock 300MHz
  • Bus speed 100MHz
  • Graphics core clock 50MHz

Result details:

1. 3DMarkMobile06 v1.1.0 default version

Settings (fm_config.txt):

-width=240
-height=320
-orientation=90

-test_time_ms=10000
-fillrate_triangle_count=10
-triangles_sqrt_batch_count=3
-triangles_triangle_count_per_batch=10000
-batch_count_sqrt_batch_count=28
-cpu_soldier_count=7

-no_menu=1
-run_game_test0
-run_game_test1
-run_game_test2
-run_fillrate1104
-run_fillrate254
-run_triangle_count0310000
-run_triangle_count1310000
-run_batch_count0280
-run_batch_count1280
-run_cpu700

Results, default test run:

Game Test 1

Frames per second: 34.17

Game Test 2

Frames per second: 24.65

Fillrate with 1 texture units

MTexels per second: 30.84

Fillrate with 2 texture units

MTexels per second: 30.48

Triangle count without lighting

MTriangles per second: 2.25

Triangle count with lighting

MTriangles per second: 0.79

Simple batch count

Batches per second: 105861

Batch count with load matrix

Batches per second: 17665

CPU test

Frames per second: 6.00

2. 3DMarkMobile06 v1.1.0 optimized version:

Optimizations:

  • PVRTC texture compression used
  • glMultiDrawElements used

Settings (fm_config.txt):

-width=240
-height=320
-orientation=90

-test_time_ms=10000
-fillrate_triangle_count=10
-triangles_sqrt_batch_count=3
-triangles_triangle_count_per_batch=10000
-batch_count_sqrt_batch_count=28
-cpu_soldier_count=7

-no_menu=1
-run_game_test0
-run_game_test1
-run_game_test2
-run_fillrate1104
-run_fillrate254
-run_triangle_count0310000
-run_triangle_count1310000
-run_batch_count0280
-run_batch_count1280
-run_cpu700

Results on the optimized version:

Game Test 1

Frames per second: 37.76

Game Test 2

Frames per second: 28.68

Fillrate with 1 texture units

MTexels per second: 33.74

Fillrate with 2 texture units

MTexels per second: 33.57

Triangle count without lighting

MTriangles per second: 2.367

Triangle count with lighting

MTriangles per second: 0.79

Simple batch count

Batches per second: 96627

Batch count with load matrix

Batches per second: 18090

CPU test

Frames per second: 6.21


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