3DMarkMobile ES 1.1 Result Certificate
Futuremark hereby certifies the 3DMarkMobile ES 1.1 results obtained with the hardware stated below, running 3DMarkMobile ES 1.1 with
- the default settings and;
- with the optimizations stated further in this document
With this document Futuremark describes the results obtained and if anything unexpected was found when running 3DMarkMobile ES 1.1.
Certifying company:
Nokia Corporation
Certified configuration:
Nokia N93 multimedia computer with Imagination Technologies MBX 3D graphics with VGP and stock clockspeeds
Result details:
1. 3DMarkMobile ES 1.1 v1.2.0 default version
Settings (fm_config.txt):
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-width=320
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| -height=240 |
| -no_menu=1 |
| -run_game_test | 1 |
| -run_game_test | 2 |
| -run_fillrate | 1 | 10 | 4 |
| -run_fillrate | 2 | 5 | 4 |
| -run_triangle_count | 0 | 3 | 10000 |
| -run_triangle_count | 1 | 3 | 10000 |
| -run_batch_count | 0 | 28 | 0 |
| -run_batch_count | 1 | 28 | 0 |
| -run_cpu | 7 | 0 | 0 |
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Results, default test run:
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Note: The tests were run on three separate runs with split data files (game test 1, game test 2 and feature tests separated) as there was not enough memory to use the full 3dmm.fms data file.
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Game Test 1
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Frames per second:
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35.27
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Game Test 2
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Frames per second:
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28.56
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Fillrate with 1 texture units
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MTexels per second:
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48.38
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Fillrate with 2 texture units
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MTexels per second:
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48.07
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Triangle count without lighting
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MTriangles per second:
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2.00
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Triangle count with lighting
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MTriangles per second:
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1.36
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Simple batch count
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Batches per second:
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50169
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Batch count with load matrix
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Batches per second:
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18502
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CPU test
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Frames per second:
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9.52
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2. 3DMarkMobile ES 1.1 v1.2.0 optimized version:
Optimizations:
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- PVRTC texture compression used
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Settings (fm_config.txt):
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-width=320
|
| -height=240 |
| -no_menu=1 |
| -run_game_test | 1 |
| -run_game_test | 2 |
| -run_fillrate | 1 | 10 | 4 |
| -run_fillrate | 2 | 5 | 4 |
| -run_triangle_count | 0 | 3 | 10000 |
| -run_triangle_count | 1 | 3 | 10000 |
| -run_batch_count | 0 | 28 | 0 |
| -run_batch_count | 1 | 28 | 0 |
| -run_cpu | 7 | 0 | 0 |
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Results on the optimized version:
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Note: The tests were run on three separate runs with split data files (game test 1, game test 2 and feature tests separated) as there was not enough memory to use the full 3dmm.fms data file.
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Game Test 1
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Frames per second:
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39.46
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Game Test 2
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Frames per second:
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32.84
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Fillrate with 1 texture units
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MTexels per second:
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49.16
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Fillrate with 2 texture units
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MTexels per second:
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49.16
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Triangle count without lighting
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MTriangles per second:
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2.01
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Triangle count with lighting
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MTriangles per second:
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1.37
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Simple batch count
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Batches per second:
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50019
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Batch count with load matrix
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Batches per second:
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17718
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CPU test
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Frames per second:
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10.06
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