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3DMarkMobile06 / ES 1.1
SPMark04
Futuremark » BDP » Certified Results » Nokia Corporation

3DMarkMobile ES 1.1 Result Certificate

Futuremark hereby certifies the 3DMarkMobile ES 1.1 results obtained with the hardware stated below, running 3DMarkMobile ES 1.1 with

  1. the default settings and;
  2. with the optimizations stated further in this document
With this document Futuremark describes the results obtained and if anything unexpected was found when running 3DMarkMobile ES 1.1.


Certifying company:

Nokia Corporation


Certified configuration:

Nokia N93 multimedia computer with Imagination Technologies MBX 3D graphics with VGP and stock clockspeeds


Result details:

1. 3DMarkMobile ES 1.1 v1.2.0 default version

Settings (fm_config.txt):

-width=320
-height=240
-no_menu=1
-run_game_test1
-run_game_test2
-run_fillrate1104
-run_fillrate254
-run_triangle_count0310000
-run_triangle_count1310000
-run_batch_count0280
-run_batch_count1280
-run_cpu700

Results, default test run:

Note: The tests were run on three separate runs with split data files (game test 1, game test 2 and feature tests separated) as there was not enough memory to use the full 3dmm.fms data file.

Game Test 1

Frames per second: 35.27

Game Test 2

Frames per second: 28.56

Fillrate with 1 texture units

MTexels per second: 48.38

Fillrate with 2 texture units

MTexels per second: 48.07

Triangle count without lighting

MTriangles per second: 2.00

Triangle count with lighting

MTriangles per second: 1.36

Simple batch count

Batches per second: 50169

Batch count with load matrix

Batches per second: 18502

CPU test

Frames per second: 9.52

2. 3DMarkMobile ES 1.1 v1.2.0 optimized version:

Optimizations:

  • PVRTC texture compression used

Settings (fm_config.txt):

-width=320
-height=240
-no_menu=1
-run_game_test1
-run_game_test2
-run_fillrate1104
-run_fillrate254
-run_triangle_count0310000
-run_triangle_count1310000
-run_batch_count0280
-run_batch_count1280
-run_cpu700

Results on the optimized version:

Note: The tests were run on three separate runs with split data files (game test 1, game test 2 and feature tests separated) as there was not enough memory to use the full 3dmm.fms data file.

Game Test 1

Frames per second: 39.46

Game Test 2

Frames per second: 32.84

Fillrate with 1 texture units

MTexels per second: 49.16

Fillrate with 2 texture units

MTexels per second: 49.16

Triangle count without lighting

MTriangles per second: 2.01

Triangle count with lighting

MTriangles per second: 1.37

Simple batch count

Batches per second: 50019

Batch count with load matrix

Batches per second: 17718

CPU test

Frames per second: 10.06


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