3DMarkMobile ES 1.1 Result Certificate

Futuremark hereby certifies the 3DMarkMobile ES 1.1 results obtained with the hardware stated below, running 3DMarkMobile ES 1.1 with

  1. the default settings and;
  2. with the optimizations stated further in this document
With this document Futuremark describes the results obtained and if anything unexpected was found when running 3DMarkMobile ES 1.1.


Certifying company:

Nokia Corporation


Certified configuration:

Nokia N93 multimedia computer with Imagination Technologies MBX 3D graphics with VGP and stock clockspeeds


Result details:

1. 3DMarkMobile ES 1.1 v1.2.0 default version

Settings (fm_config.txt):

-width=320
-height=240
-no_menu=1
-run_game_test1
-run_game_test2
-run_fillrate1104
-run_fillrate254
-run_triangle_count0310000
-run_triangle_count1310000
-run_batch_count0280
-run_batch_count1280
-run_cpu700

Results, default test run:

Note: The tests were run on three separate runs with split data files (game test 1, game test 2 and feature tests separated) as there was not enough memory to use the full 3dmm.fms data file.

Game Test 1

Frames per second: 35.27

Game Test 2

Frames per second: 28.56

Fillrate with 1 texture units

MTexels per second: 48.38

Fillrate with 2 texture units

MTexels per second: 48.07

Triangle count without lighting

MTriangles per second: 2.00

Triangle count with lighting

MTriangles per second: 1.36

Simple batch count

Batches per second: 50169

Batch count with load matrix

Batches per second: 18502

CPU test

Frames per second: 9.52

2. 3DMarkMobile ES 1.1 v1.2.0 optimized version:

Optimizations:

  • PVRTC texture compression used

Settings (fm_config.txt):

-width=320
-height=240
-no_menu=1
-run_game_test1
-run_game_test2
-run_fillrate1104
-run_fillrate254
-run_triangle_count0310000
-run_triangle_count1310000
-run_batch_count0280
-run_batch_count1280
-run_cpu700

Results on the optimized version:

Note: The tests were run on three separate runs with split data files (game test 1, game test 2 and feature tests separated) as there was not enough memory to use the full 3dmm.fms data file.

Game Test 1

Frames per second: 39.46

Game Test 2

Frames per second: 32.84

Fillrate with 1 texture units

MTexels per second: 49.16

Fillrate with 2 texture units

MTexels per second: 49.16

Triangle count without lighting

MTriangles per second: 2.01

Triangle count with lighting

MTriangles per second: 1.37

Simple batch count

Batches per second: 50019

Batch count with load matrix

Batches per second: 17718

CPU test

Frames per second: 10.06
Nokia Corporation
Copyright © 2008 Futuremark Corporation

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