Joe "OuTkAsT-1" Topolnisky
The Action Vault has slapped up an interview with Vic DeLeon, the senior producer behind Digitalo's upcoming Unreal engine powered - first person shooter, Devastation. They look at everything from how they approached the AI to what multiplayer modes will be avalible. Here's a clipping:
Action Vault: To what extent will Devastation use scripted events, particularly to advance the storyline? Will there be many, and what degree of importance will they have overall?
Vic DeLeon: One of the top priorities we had in the design of the single-player game was the proper presentation of information. We wanted to present as much of it as possible without yanking the players from the first-person experience, but without ever breaking the pace nor slowing down the action too much. The solution was to implement "action cutscenes" throughout the Devastation single-player adventure. Much like the scripted events we all fondly remember from Half-Life, these are rendered in-game and occur in the first-person view, without ever removing the player from the world. More importantly, they're purposely kept brief to maintain the fast pace of the game. In many instances, just a few seconds can provide you with additional information, character insights, clues and foreshadowing of events you will later uncover. In addition, there are also a few incidences of full-fledged letterboxed cinematics, mainly for the introduction and major transitions in the adventure, and these have been kept to a very comfortable minimum.
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