Hardware News
The Future of Game Engines
Joe "OuTkAsT-1" Topolnisky
2002-10-31 00:03:00.0
GameSpy has kicked up an article taking a look at game engines and where they are going. Included are quotes from several big developers like Epic's Tim Sweeney and Gas Powered Games' Chris Taylor. Here's a taste:
In a recent statement, id software's John Carmack said that he didn't want more polygons. Instead, he wants "100 passes per polygon." (With each rendering "pass" a computer makes before it displays the graphics, more and more detail can be added.)
Carmack is no longer demanding more polygons, he wants smarter polygons. He wants the ability to bump map -- simulate raised textures on the surface on polygons -- and to add sophisticated lighting effects. By adding more rendering passes, designers will be able to polish their creations on a pixel-by-pixel basis.
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