Al Capone Interview
Joe "OuTkAsT-1" Topolnisky
HomeLAN has shot-up an interview with Spellbound's Martin Kuppe regarding their upcoming action title, Al Capone. Topics include everything from weapons to the games engine. Here's a taste:
HomeLAN - What can you tell us about the graphics engine in the game?
Martin Kuppe - The engine is an evolution of the Robin Hood engine: A 2D engine with 3D data to handle projectile trajectories, sight obstacles and so on. We have made some improvements to the engine: First of all the engine now allows recolouring the sprites "on the fly". This means that two humans can use the same sprite but in different colours of jacket, hat, shoes etc. In consequence every one of the 30 PCs will have his own unique look, although we can technically limit to 8 different sprites for the playable characters.
Based on this system the engine supports now also an adaptive illumination on sprites. In a dark corner the sprite will be much darker as besides a bright lamp - as long as the lamp has not been destroyed by a bullet or a well-placed hit with the baseball bat.
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