Hardware News

Lionheart Dev Diary

Joe "OuTkAsT-1" Topolnisky

2003-01-31 00:03:00.0


GameSpot has posted a developer diary written by Reflexive Entertainment's Bryce Baker regarding their upcoming RPG, Lionheart. Here's some juice:

Early on in the development process, we roughed everything out on paper and then set about generating the story, the locations, and all the general "stuff" in the game. Now that the programmers and artists have implemented everything, we can sit down and play through our ideas. In some cases, theory moved smoothly to practice. Unarmed characters, for instance, required only very minor tweaks to make them competitive throughout the game. Other character archetypes required more attention to get them just right. As any player of EverQuest can tell you, it's an iterative process of "buffing" (or strengthening) and "nerfing" (or weakening) the classes. It's a lot of fun, and a great excuse to spend all day playing a game and much of the night staring at whiteboards covered with numbers.