Men of Valor Q&A
Joe "OuTkAsT-1" Topolnisky
MOVV.com has slapped up an interview with 2015's John Whitmore and Sierra's Ross Perez regarding their upcoming first person shooter, Men of Valor: Vietnam. They look at the AI, multiplayer and more! Here's a blurb:
Will a comprehensive system of realism, graphically and in gameplay, be implemented? For example, the Karma Physics engine, realistic blood/gore, and realistic weapon damage (within reason).
-- Men of Valor is not intended to be a simulation, so "realism" is not a major goal. The reality of war, as you can see on your TV today, is not pretty and would not be fun to experience, even in a game. We are aiming rather for a sense of "authenticity". The game makes use of the characteristics of the period weapons, the qualities of the environments, and actual historical encounters to create an experience that allows the player to imagine what it might have been like to have participated in the jungle firefights, search and destroy missions, helicopter assaults, and other iconic scenarios of the war. The game is very much 2015's interpretation of the conflict, rather than a statistics driven simulation of battle.
Having said that, Men of Valor: Vietnam is a bit darker in tone than the Medal of Honor series. We have included damage models and special effects that support more gore than MOHAA. In short, there will indeed be blood in Men of Valor.
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