Hardware News
Guild Wars Interview
Joe "OuTkAsT-1" Topolnisky
2004-07-30 00:04:00.0
Heading back to PC.IGN, they have fired-up an interview with ArenaNet's Jeff Strain regarding the technology behind their upcoming Online RPG, Guild Wars. Here's something to chew on:
IGNPC: Guild Wars is supposed to offer a "shardless world"--how is this going to change the MMO experience for gamers?
Jeff Strain: Having an online game divided into shards or servers has created problems for gamers who desire to play with their friends. A challenge that arises is that, after creating your characters on a specific server and investing a significant amount of time progressing in the game, you discover you are unable to play with other friends because they are playing on a different server. Historically, this has been a difficult problem to address without starting over and recreating characters, buying additional accounts or paying a character transfer fee.
In Guild Wars, we wanted to eliminate this situation. An online game fundamentally offers the enjoyment of a social experience with both your friends and people you have never met before. We want to bring people together, to give players the opportunity to play with their friends at any time without hassles.
An additional benefit of a shardless world is that we can offer true worldwide competitions via our arenas and tournaments. With an undivided game world, you can be not just the winner of a certain region or a specific area of the globe; you can be the true world champion.
Recent posts
- Storm Skorpion Mouse Bungee Review
- Fractal Design Tesla R2 1000W Power Supply Review
- Asus Z87 1150 Motherboard Line-up Preview
- MSI Radeon HD 7790 Turbo OC 1GB Video Card Review
- Logitec G700s Wireless Gaming Mouse Review
- MSI Z77A-GD65 Gaming Edition Motherboard Review
- EVGA GeForce GTX 650 Ti BOOST SC 2GB Graphics Card Review
- OCZ Vertex 3.20 120GB Solid State Drive Review
- Seagate 600 480GB SATA 6Gb/s SSD Review
- Cooler Master V Series 1000 Watt Power Supply Review
