Hardware News

Freedom Force vs. the Third Reich Dev Diary

Joe "OuTkAsT-1" Topolnisky

2004-12-02 00:00:00.0


PC.IGN has posted a developer diary written by Irrational Games' Lorne Brooks regarding the engine being used in their upcoming RPG, Freedom Force vs. the Third Reich. Here's a nugget:

You'll be pleased to know that all the characters now have projected shadows. What this means is that each shadow is accurately represented by a complete silhouette profile. This is cast directly on the character and is based on the sun angle set by the global lighting system. The shadow is dynamically updated as the character moves around. The projected shadow system is a separate ray casting method from the existing stencil shadows that get cast on all the objects and buildings by the global lighting system. The projected shadows are cast using a common reference point that exists in all characters on which to cast. This is done automatically, so that our artists are not really concerned with setting anything up.