Hardware News

The Witcher Interview

Joe "OuTkAsT-1" Topolnisky

2005-01-11 00:03:00.0


Total Video Games has fired-up an interview with CD Projekt's Michal Kicinski and Michal Madej regarding their upcoming RPG, The Witcher. They cover the games storyline, main character and more. Here's a blurb:

TVG: We are also informed that you intend the action/battling to be ultra realistic and that you have brought in specialists in a number of areas to ensure this. Can you expand on some of the specialists you are using and the kind or period research you are doing?
We're generally concerned with the game presenting the late Middle Ages/early Renaissance realities in areas as varied as architecture, fashion and people's living conditions. Also the Witcher's fighting system was created on the basis of existing records of longsword fencing from that period. During our works on the whole fighting system concept, various attacks and final motion-capturing of particular sequences, we were greatly helped by Warsaw's Weapon Academy in general and the swordsmaster Marcin Żmudzki in particular. Thanks to his involvement our game boasts one of the most spectacular and at the same time most authentic sword fighting systems in the whole world of computer gaming. (Michal)