Joe "OuTkAsT-1" Topolnisky
EuroGamer has posted a quick Q&A with Monolith's Kevin Stephens regarding their upcoming first person shooter, F.E.A.R.. They look at the games engine, slow-mo feature and more! Here's a clipping:
UK JOURNALIST #2: Why the slow motion?
KEVIN STEPHENS: The core has always been combat and in particular cinematic combat. We wanted to capture an action movie; that's why we always emphasize movie. We want to capture what an action movie feels like, but in a game. The slow-mo actually came to us when we were working on the effects and we were looking at what you actually do in an action movie that's cool. The concept of slowing down time is done in virtually every action movie since way before The Matrix; it's been done forever. That was something where the lead designer said, "It'd be cool to try this; this is something I've wanted to try for a long time. Let's try it; no one's really done it in a first-person shooter before and you know it works in Max Payne, so let's see if it works in a first-person shooter." And so we implemented it and the team fell in love with it, and so we said we'd keep it.
- Lenovo Erazer X700 Gaming Desktop PC Review
- Cooler Master Storm Power-RX Mouse Pad Review
- Synology DiskStation DS1513+ 5-Bay NAS Review
- Gigabyte Aivia Uranium Wireless Gaming Mouse Review
- Western Digital Black² 1TB Dual Drive Reviews
- MSI GT70 2OC 17.3-inch Gaming Notebook Review
- Fractal Design Tesla R2 650W Power Supply Review
- Cooler Master Hyper TX3 EVO CPU Cooler Review
- Western Digital Red 4TB Hard Drive Review
- Corsair Vengeance K95 Mechanical Gaming Keyboard Review