Hardware News
Quake 4 Interview
Joe "OuTkAsT-1" Topolnisky
2005-09-04 00:00:00.0
Next Generation has posted an interview with id Software's Todd Hollenshead and Tim Willits regarding their upcoming first person shooter, Quake 4. Here's a nugget on the game's art style:
"Quake III was one of the most licensed engines and the Doom 3 engine is actually capable of rendering more varied environments than that one was. It's just that the art style of Doom 3 and Quake 4 are pretty similar. You can only build a space station in so many ways. If you look at some of the Prey stuff, you can see that, in certain areas at least, they've taken it in a cool direction. But any time you have the bumpmapped, stencil-shadowed world, it's going to have Doom signature to it. And the more you see technology advancing down specific paths the more that signature's going to become apparent. But there's still a lot of room to grow that technology up."
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