Hardware News

Elder Scrolls IV: Oblivion Q&A

Joe "OuTkAsT-1" Topolnisky

2005-09-13 00:00:00.0


Boomtown has caught up with Bethesda Softworks' Gavin Garter for a quick Q&A regarding their upcoming RPG, The Elder Scrolls IV: Oblivion. Topics range from character creation to the sweet visuals. uNF:

This is now the fourth Elder Scrolls title. What kind of progression do you feel that the game has made, and what would you say is the biggest change from the last release?
Oblivion represents a quantum leap over Morrowind. Every system has been hammered on, polished, taken apart and put back together, and even totally reworked from the ground up when necessary. Tons of changes have been put in place – Radiant AI breathes life into NPCs with full 24 hour dynamic scheduling. Our combat system has been reworked from the ground up to be more kinetic and fun. We’ve implemented Havok physics into the game in major ways. We’ve implemented a complete facial animation system with full lip-synching and all spoken dialog. There’s not one system that hasn’t been touched. Picking out one change and calling it the biggest would be a disservice to all the other work that’s gone into the game, I think.