Hardware News

Irrational-Take 2 Interview

Joe "OuTkAsT-1" Topolnisky

2006-01-11 00:00:00.0


GameCloud has sat down with Irrational Games' Ken Levine for a quick Q&A regarding Take Two's recent acquisition of the game development company. Here's some juice:

Gamecloud - Why did Irrational feel the need to be acquired by a large publisher like Take Two, rather than perhaps merge with another independent developer like a few other studios have done recently?
Ken Levine - It wasn’t so much of a need as the right deal and the right partner and the right time. I think given the economies of developing, we would have ended up working with other developers like BioWare and Pandemic, as we’ve got nothing but respect for what those guys are doing. But 2K offered us all the freedom of being independent (they’ve pretty much left us to do our thing) and like I said, they’re one of the few big pubs to take real risks (I mean BioShock is not exactly what you call an obvious play like Tomb Raider 12).