Products Business Solutions Support Store ORB News Community Download Company Info Contact Info

 Main
 
Futuremark » News » Newsarticle

Huxley Interview


Sat 2006-07-08 - Posted by Joe "OuTkAsT-1" Topolnisky
Finally this evening, ShackNews has sat down with Webzen's KJ Kang for a brief Q&A regarding their upcoming massively multiplayer online first person shooter, Huxley. They look at everything from vehicles to the game's combat system. Here's a taste:

Shack: How does combat work in Huxley? Are there different kinds (e.g., fast reflexes, slow and strategic, etc.), or is there only one focus?
KJ Kang: Huxley’s battles are divided into battle zone battles and quest zone battles.
Battle zone battles are RvR battles with the goal of victory by obtaining facilities related to the production and transportation of resources. A large number of players connect to organize a squad and tactically play to seize the target.
In quest zones, a small number of players including the player’s character connect to combat with the enemy acting through artificial intelligence.
Huxley is aimed at hyper style FPS players. However, a more tactical play will evolve out of levels with tactical targets and battle zone rules.
Moreover, among the factors that a character can develop, there are skills. The game outcome can shift depending on the effective usage of such skills.
Thus, Huxley’s battles hold the fun of simple shooting and dodging, and include additional variables through skill usage, supplemented by strategic and tactical game play.



previous next


Privacy Statement Legal Advertise Press Benchmark Development Program Partnerships Contact