Silverfall Dev Diary
Keeping things rollin', GameSpot has kicked up a new developer diary written by Monte Cristo's Jehanne Rousseau regarding the game world in their upcoming Action-RPG, Silverfall. Here's a little something to nibble on:
While our goal was to make a game, focusing on the gameplay was what served as a basis for the creation of the universe. We wanted to enrich the well-known hack-and-slash formula while giving the player more freedom. This idea of freedom, developed throughout different aspects of the game, appears most importantly in allowing the player the possibility of choosing between two paths and that his or her choice will be decisive both for his or her character and for the surrounding universe. We didn't want to follow in the footsteps of the many games that offer a choice between good and evil partly because we couldn't see what gameplay impact we could offer the player. And it's exactly by thinking about what would be most fun for the gamer that we came up with the idea of opposing nature and technology, pitting werewolves against implants and guns.
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