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S.T.A.L.K.E.R. Interview


Tue 2007-02-13 - Posted by Joe "OuTkAsT-1" Topolnisky
Slipping through the cracks last week, GameSpot fired-up an interview with GSC Game World's Anton Bolshakov regarding the status of their upcoming first person shooter, S.T.A.L.K.E.R.: Shadow of Chernobyl. So what can we expect from the game's multiplayer? Read on to find out:

GS: Give us an overview of what S.T.A.L.K.E.R.'s multiplayer modes will have to offer.
AB: Multiplayer in S.T.A.L.K.E.R. consists of three modes: deathmatch, team deathmatch, and the unique artifact hunt. The first two modes are well known from the other games. Artifact hunt is a mode where the players are split into two teams and fight for artifacts that appear randomly on the map. The task is to take the artifact to your base. The team that has more artifacts wins.
In spite of the fact that the rules of our multiplayer are similar to other games' rules, you will always recognize that S.T.A.L.K.E.R.'s unique atmosphere, physics, highly detailed environments, anomalies, and artifacts set the game apart from other multiplayer games.
Among the other features of the multiplayer are dynamic day/night cycles, a ranking system, upgradeable weapons, and different types of cartridges for every weapon type. We specially designed maps for multiplayer. We used professional cyber-sportsmen in designing and balancing maps. Multiplayer supports up to 32 players over LAN or Internet. We'll have the multiplayer beta open soon, and we invite everyone to take a look.



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