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Gas Powered Games Q&A


Fri 2007-02-16 - Posted by Joe "OuTkAsT-1" Topolnisky
Hitting us with some content from this year's DICE Summit, Games Industry.biz sat down with Gas Powered Games' Chris Taylor for a nice chat about the future of the industry. They touch on the current platforms, digital distribution and more! Here's a taste:

GamesIndustry.biz: How important is new IP to Gas Powered Games?
Chris Taylor: New IP is king. It's really what our customers want more than anything. They love familiarity, but what they'd probably love is the familiar with a really strong twist. And that's so challenging. We often do what we call very incremental game design - it works well with big business and big bets.
But new IP somehow creates the fertile ground for coming up with radical new gameplay ideas. Doesn't always mean that that's what happens, but when you show someone something new, there's this gleam-like twinkle in their eye, like, 'Wow, that means I might experience something I've never experienced before.' And that promise is pretty exciting.



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