Press releases


3DMark adds VRMark preview and new UI for Windows version

April 6, 2016


We're rolling out a major update for 3DMark today adds a new user interface for all editions and a preview of VRMark for Advanced and Professional Edition users. 

3DMark for Windows

VRMark Preview

VRMark Preview screenshot

Exclusive to 3DMark Advanced and Professional Editions, this update adds an interactive preview of VRMark, our upcoming virtual reality benchmark. In this preview, you can freely explore two VRMark test scenes with Oculus Rift and HTC Vive. But don't worry if you don't have a headset. The preview works with your monitor too. 

The VRMark preview is a taste of what to expect from the full release, coming soon. Scene 1 is designed for the Oculus Rift and HTC Vive minimum spec. Scene 2 requires more powerful hardware. The preview does not produce a benchmark score. 

New 3DMark interface for 2016

3DMark for Windows benchmark UI Home page

3DMark grows bigger every year with new tests. Since launch, we've added Fire Strike Ultra, Sky Diver, and the API Overhead feature test. With more tests coming soon, we've created a new user interface that's faster, more flexible and easier to use. 

The new Home screen shows the recommended benchmark for your system. No more guessing which benchmark is right for your PC. You can run other tests from the Benchmarks screen.

More flexibility, faster downloads, smaller updates

3DMark for Windows UI benchmarks

We've also rebuilt the internal framework of the 3DMark app. On Steam, you can now install and update individual benchmark tests independently. This makes the initial download much smaller. And it means you can choose to install only the tests you need. 

We've also enabled the ability to update tests individually in the standalone 3DMark Advanced Edition. Say goodbye to massive downloads with every update. 

And that's not all

This update also adds Russian localization, unlocks Ice Storm Unlimited and Ice Storm Extreme in the Basic Edition, updates SystemInfo for improved hardware detection, and adds a workaround for an issue that resulted in some AMD graphics cards running at lower than expected clock speeds. You can read the complete release notes for this update here. 

Get 3DMark

You can download or buy 3DMark from our website and from Steam



A new cross-platform benchmark for Apple and Android devices

March 29, 2016


3DMark Sling Shot Apple benchmark for iPhones and iPads

Apple's new iPhone SE and 9.7-inch iPad Pro arrive in stores this week. So today we're releasing a new a cross-platform 3DMark benchmark test to help you compare them with the latest Android devices.

Introducing Sling Shot Extreme

Released today on the Apple App Store, and already available for Android devices from Google Play, 3DMark Sling Shot Extreme is a cross-platform benchmark test for the latest high-end smartphones and tablets. It uses Apple's low overhead Metal API on iPhones and iPads, OpenGL ES 3.1 on Android devices, and has a 2560 × 1440 rendering resolution on both platforms. 

Sling Shot Extreme is a more demanding version of Sling Shot, a test we introduced last year. Sling Shot is a cross-platform OpenGL ES 3.0 benchmark with a 1920 × 1080 rendering resolution. Use Sling Shot to compare mainstream Android and Apple smartphones and tablets.

We recommend using Sling Shot and Sling Shot Extreme to benchmark the majority of modern devices. Our Ice Storm tests should now only be used to compare older iPhone and iPad models with low-cost Android smartphones and tablets. 

On iOS, Sling Shot and Sling Shot Extreme compatibility starts with iPhone 5s, iPad Air, and iPad mini 2, and runs to the latest devices. Sling Shot Extreme is available from the Apple App Store in our free 3DMark Sling Shot App.

On Android, your device must have Android 5.0 or later and support OpenGL ES 3.0 for Sling Shot and OpenGL ES 3.1 for Sling Shot Extreme. Sling Shot Extreme is included in the 3DMark app, available for free from Google Play.

Download 3DMark Sling Shot Apple benchmark from the App Store  Download 3DMark Android benchmark from Google Play



PCMark 8 v2.6.512 update released

January 19, 2016


This major update accommodates a change in the latest version of Adobe After Effects and provides better support for NVMe SSDs. These changes affect the workloads in the Adobe Applications benchmark and the Storage benchmark. Scores from the new versions of these tests should not be compared with older versions. Home, Creative, and Work benchmark scores are not affected.

Adobe Applications benchmark

  • Adobe Applications benchmark has been updated to version 2.0. Scores should not be compared with earlier versions.
  • The After Effects test output has been changed to uncompressed AVI format as the latest version of Adobe After Effects CC no longer supports output to compressed Windows Media Video format.
  • Use Compatibility mode to compare scores with historical result data, also requires an older version of After Effects that supports Windows Media Video.

Storage benchmark

  • The Storage and Expanded Storage benchmarks have been updated to version 2.0. Scores should not be compared with earlier versions.
  • The tests now provide better support for NVMe drives. Scores from NVMe drives will improve in some cases. The faster the drive, the bigger the difference. Other types of drive are unaffected. 

Improved

  • General stability and error handling have been improved.
  • SystemInfo module updated to 4.41 for improved hardware compatibility.

Fixed

  • Video Chat test now works even when there is no audio device in the system.
  • Fixed a bug that could cause PCMark 8 to crash when the SystemInfo module failed.
  • Fixed several issues found on non-English language Windows installations.

Professional Edition only

  • Command line now offers temp path selection.
  • XML output now shows battery life in minutes not seconds for more intuitive results.


3DMark Holiday Beta adds VRMark Preview and new UI

December 21, 2015


3DMark Holiday Beta

We have a special update for you to end the year. Available now, the 3DMark Holiday Beta is your chance to try some of the new features coming to 3DMark in 2016.

Explore classic 3DMark scenes in VR

VRMark Preview screenshot

Join the Holiday Beta and experience an interactive preview of VRMark, our upcoming virtual reality benchmark. In this exclusive preview, you can move freely within one of VRMark's test environments. Get up close to four classic 3DMark scenes in VR with Oculus Rift and HTC Vive. But don't worry if you don't have a headset. The VRMark Preview works with your monitor too. The VRMark preview is for entertainment only. It does not produce a score.

Try 3DMark's new interface for 2016

3DMark Home screen interface for 2016

3DMark grows bigger every year with new tests. Since launch, we've added Fire Strike Ultra, Sky Diver, and the API Overhead feature test. With more tests coming soon, we've created a new UI for 2016 that's faster, more flexible and more intuitive. The new Home screen shows the recommended benchmark for your system. No more guessing which benchmark is right for your PC. You can install and run other tests from the Benchmarks screen.

More flexibility, faster downloads, smaller updates

3DMark Benchmarks screen interface for 2016

We've also rebuilt the internals of the 3DMark app. You can now download, install and update benchmarks independently. This makes the initial download much smaller. And it means you can choose to install only the tests you need. Say goodbye to massive downloads with every update.

How to join the 3DMark Holiday Beta

The beta is open to everyone who owns the Steam version of 3DMark. If you have the standalone version, and you don't want to wait for the update in 2016, our Steam FAQ explains how to add your 3DMark key to Steam

To join the beta, follow the steps in our community post on Steam.

The benchmarks have not changed. You can use the Holiday Beta to test your PC and compare scores as usual. You can leave the beta and revert to the public version of 3DMark at any time. 

How to give feedback and report problems

For any issues with the new interface, or with the VRMark Preview, please add a reply to this post in the 3DMark Steam Community. For a list of known issues, click here.

For any other problems with 3DMark, you can get help through our support page and the 3DMark Steam community.

Happy holiday

From all of us at Futuremark, thank you for a great year. See you in 2016!




Futuremark Joins Virtual Reality Finland

December 2, 2015


We're excited to announce that Futuremark has joined Virtual Reality Finland, an association whose members work together to support and promote VR and AR technology development and deployment in Finland. 

Virtual Reality Finland connects companies and individuals in Finland's fast growing VR ecosystem. We will share our expertise in understanding how the performance capabilities of VR systems affect content creation.

Finland has a unique innovation culture that encourages sharing and community. New methods, solutions and lessons learned are shared openly and freely through the country's many active communities, networks and associations. 

This collaborative culture has made our small country a world leader in the development of mobile apps and games. And it puts Finnish companies in an ideal position to drive the revolution in how we interact with the world and each other through VR. 

Kari Peltola, Chairman of Virtual Reality Finland, says,

"Virtual Reality Finland connects people who are passionate about VR. That's why I am thrilled to welcome Futuremark as our first corporate member. Futuremark's pioneering work into benchmarking the performance and capabilities of VR systems will help all our members address the technical challenges of creating compelling VR experiences."

We're excited to join Virtual Reality Finland, and we support its goal of sharing and promoting amazing VR experiences and technology created in Finland. VRMark, our VR benchmark for measuring the performance, latency, and accuracy of VR systems, is in development. Check back soon for more VR announcements.

Find out more about Virtual Reality Finland at http://www.vrfinland.fi/



GALAX GOC contestants dominate 3DMark Hall of Fame

November 13, 2015


GALAX GOC 2015 Worldwide Qualifier Overclocking Competition

Last month, the world's top overclockers came together to compete in the GALAX GOC 2015 Worldwide Qualifier contest for twelve places at the grand final in Wuhan, China this December.

Contestants competed to submit the highest 3DMark scores in Fire Strike, Fire Strike Extreme, Fire Strike Ultra and 3DMark 11. After 36 days of intense competition, scores from the contest dominated the 3DMark Hall of Fame. 

GALAX GOC contestants dominate 3DMark Hall of Fame Top 20

Contestants claimed an incredible 18 of the top 20 Hall of Fame scores for Fire Strike Extreme. They also took 17 of the top 20 scores for Fire Strike Ultra, Fire Strike, and 3DMark 11.

With great scores in all four benchmarks, German overclocker Dancop came out on top with 154 points - just 6 points shy of the maximum possible 160 points.  

Top 12 winners earning a place at GALAX GOC 2015 in Wuhan, China

Dancop

154 points

Lucky_n00b

148 points

schenckelbros

132 points

SHIMIZU.

130 points

Wizerty

118 points

Bullshooter

118 points

Xtreme Addict

112 points

bboyjezz

110 points

Darkvenom

84 points

Vivi

84 points

Perica_barii

82 points

DrWeez

76 points

The hardware powering these Hall of Fame scores is the new GALAX GTX 980 Ti HOF LN2 GOC Edition - the only graphics card in existence designed explicitly for cryogenic overclocking. The GALAX brand GTX 980 Ti was the card of choice for all 12 qualifying overclockers.

Check out the competition page for more hardware details and the complete contest leaderboards.



New benchmarks for your iPhone and iPad

October 15, 2015


3DMark Sling Shot Apple benchmark for iPhones and iPads

3DMark Sling Shot

Already available on Android, and released today on the Apple App Store, 3DMark Sling Shot is an advanced, cross-platform benchmark for the latest smartphones and tablets. 

3DMark Sling Shot tests the full range of OpenGL ES 3.0 API features including multiple render targets, instanced rendering, uniform buffers and transform feedback. The test also includes impressive volumetric lighting and post-processing effects.  

On Android, you can additionally test OpenGL ES 3.1 performance. And we're working on a version that will use Metal as well.

3DMark Sling Shot is compatible with iPhone 5s, iPad Air, iPad mini 2, and later models.

Download 3DMark Sling Shot Apple benchmark from the App Store



3DMark API Overhead feature test for iPhones and iPads

3DMark API Overhead feature test

The 3DMark API Overhead feature test lets you compare the performance of Metal and OpenGL ES 3.0 graphics APIs on your iPhone and iPad. 

Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. New APIs like Metal reduce that overhead allowing more draw calls. With more draw calls, a game engine can draw more objects, textures and effects to the screen, which means games look better and run smoother.

The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 30 fps. 

The test is the same as the one in the Windows version of 3DMark that compares DirectX 12, DirectX 11 and Mantle. However, the API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare Apple devices with each other, with Android devices or with Windows PCs. The proper use of the test is to compare the relative performance of different APIs on a single device, rather than the absolute performance of different models. 

3DMark API Overhead feature test is compatible with iPhone 5s, iPad Air and iPad mini 2, and later models.

Download 3DMark API Overhead feature test from Apple App Store



GALAX GOC 2015 worldwide qualifier starts September 20

September 14, 2015


GALAX GOC 2015 Worldwide Qualifier Overclocking Competition

It's been almost 60 days since we last had a new 3DMark world record. A gap that long usually means that overclockers have reached the limits of today's cards. But now there's a new contender for world's fastest in the GALAX GTX 980 Ti HOF LN2 GOC Edition, and a new worldwide contest for the best overclockers to show off their talent. Will new records be set? We hope so!

GALAX GTX 980 Ti HOF LN2 GOC Edition - designed for extreme overclocking

The GALAX GTX 980 Ti HOF LN2 GOC Edition is the only graphics card in existence designed explicitly for cryogenic overclocking. Part of the GALAX HOF series, it uses the best components available to make a graphics card capable of record breaking 3DMark Hall Of Fame scores. 

GALAX GOC 2015 Worldwide Qualifier Overclocking Competition

Secure your place at the GALAX GOC 2015 Grand Final overclocking event in Wuhan, China, including travel and accommodation, in an exclusive qualifying competition presented by GALAX and Futuremark. 

For four weeks, from September 20 to October 25, overclockers will be competing to submit the highest 3DMark scores in Fire Strike, Fire Strike Extreme, Fire Strike Ultra and 3DMark 11. The twelve contestants submitting the highest 3DMark scores will each win a place at the GOC 2015 Grand Final. And every week, all qualifying contestants have a lucky draw chance to win a GALAX Gamer SSD. For details of how to enter, please visit the GALAX GOC 2015 Worldwide Qualifier competition page



Apple vs Android insights from 3,000,000 results

September 9, 2015


With Apple expected to reveal a new iPhone model today, we figured it was an ideal time to dig deep into our 3DMark benchmark data and see what we could learn about the competition between Apple and Android. 

Working with more than three million 3DMark benchmark results from the last two years we've gathered some unique insights into one helpful infographic.

3DMark benchmark infographic Apple vs Android

Download 3DMark

Every 30 seconds someone, somewhere tests a smartphone or tablet with 3DMark. Benchmark your device with 3DMark, then compare its performance with more than 3000 other devices.

Download 3DMark Android benchmark from Google Play   Download 3DMark iOS benchmark from Apple App Store



New 3DMark Sling Shot benchmarks for Android

July 27, 2015


3DMark Sling Shot Android benchmark for smartphones and tablets

Introducing 3DMark Sling Shot benchmarks for OpenGL ES 3.1 & ES 3.0

We released a major update for 3DMark today that adds new benchmark tests for compatible Android smartphones and tablets.

3DMark Sling Shot is an advanced 3D graphics benchmark for smartphones and tablets running Android 5.0 or later that support OpenGL ES 3.1 or ES 3.0. 

Run Sling Shot in OpenGL ES 3.1 mode to compare flagship Android devices from HTC, LG, OnePlus, Samsung, Sony, Xiaomi, and other leading manufacturers. Or choose OpenGL ES 3.0 mode to compare high-end Android devices with the latest iPhone and iPad models, (iOS version coming soon). 

Sling Shot tests the full range of OpenGL ES 3.1 and ES 3.0 API features including multiple render targets, instanced rendering, uniform buffers and transform feedback. The test also includes impressive volumetric lighting and post-processing effects - you've never seen graphics like this on smartphone before.  

When using ES 3.1, Sling Shot's Graphics tests are rendered at 2560 x 1440 then scaled to the device's display resolution. When using ES 3.0, the Graphics tests are rendered at 1920 x 1080 before scaling. In both cases, you can also choose to run the test "offscreen" using Unlimited mode.

For more details, we recommend reading our 3DMark Technical Guide, which explains exactly what's being measured and how the scores are calculated. 

Important note

If you use 3DMark to test Windows PCs, you'll notice that Sling Shot looks similar to Cloud Gate. To create Sling Shot, the assets and rendering techniques used in Cloud Gate were modified to make them suitable for mobile hardware. In broad terms, Sling Shot is a lighter test than Cloud Gate. Even though they share content, they are separate tests. Sling Shot scores from mobile devices should not be compared with Cloud Gate scores from Windows PCs.

What's new in 3DMark Android Edition v1.5.3263 

New

  • New Sling Shot benchmark for testing OpenGL ES 3.1 and OpenGL ES 3.0 performance of compatible devices running Android 5.0 or later.
  • New hardware monitoring chart shows how CPU clock frequency, CPU usage, temperature and battery charge changed while the benchmark was running.

Improved

  • 3DMark now recommends the best benchmark for your device.
  • Save storage space by installing only the benchmark tests you need.
  • Improved UI makes choosing benchmarks easier.
  • Russian localization.

Compatibility

  • Android TV support lets you benchmark set-top boxes and smart TVs.
  • Sling Shot now runs on ARM Mali GPUs. 

Note that this update completely replaces the standalone Sling Shot app released for limited testing in April. That app is no longer available from Google Play and should not be used for further testing since its scores are not comparable with this update.

Download 3DMark

3DMark is a free Android benchmark app available from Google Play.

Download 3DMark Android benchmark from Google Play



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