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Futuremark » Products » 3DMark06 » 3DMark06 compared to 3DMark05

3DMark06 compared to 3DMark05

Significant Upgrades and Improvements

3DMark06 raises the bar for DirectX performance analysis with new and improved graphics tests relying on more complex shaders, all new CPU tests with demanding physics and AI that support single or multiple core and multiple processor systems. New sub-scores for graphics tests and CPU tests can be compared individually or accumulated for a total system score of both GFX and CPU performance. 3DMark even includes a fully playable mini-game with ORB loadable scores, based on the CPU tests.

3DMark Version Comparison Chart

 

3DMark05

3DMark06

ShaderModel 2.0 2.0 and 3.0
HDR Rendering No Yes
Dynamic Shadows 2 LiSPSM 5 Uniform Shadow Maps
Smooth shadows Yes (4 sample) Yes (16 sample & 4 sample)
Graphics Tests 3 (All SM2.0) 4 (Two SM2.0 + Two HDR/SM3.0)
CPU Tests 2 (Software vertex shaders) 2 (Complex AI and Physics)
SM3.0 Feature Tests No Yes
Total number of tests 16 19
Level of Detail High Very High
Textue Size High Very High
Materials Simple Complex
Shader Complexity High (Max 96 instructions) Very High (Max 512 instructions)
Amount of lights High Very High
Sub Scores 1 (CPU Score) 3 (SM2.0, HDR/SM3.0 and CPU Score)
VRAM Usage ~128MB ~256MB
Playable Game No Yes
Target GPU 2nd Generation SM2.0 or better 2nd Generation SM3.0 or better
Target CPU Single Core Dual/Multi Core & Single Core

3DMark06 comparison screenshots



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