
Benchmark DesignThe benchmark is written on top of the JSR 184 API, with two game tests originated from 3DMarkMobile ES 1.1. With a default resolution of QVGA (320x240), bilinear filtering and perspective correction are on at all times. Optional features include trilinear filtering, anisotropic filtering and full screen anti-aliasing. The final benchmark score is the average FPS of both game tests. Source Code ApproachWith minimal UI, a command line interface or a simple text configuration file, Source Code is ready to be ported and compiled for benchmarking your development platform. Source code for each test is available to compile separate executable files. Texture Compression is supported with custom programming, Futuremark engineers can guide your developers through the implementation.Game TestsGame Test 1: Cyber SamuraiGame Test 2: Proxycon Feature Tests
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