Futuremark
» Products
» SimulationMark
» Tests
SimulationMark ES2.0 Tests
Workloads
The workloads in this product include:
- Theoretical shader performance measurements
- Practical shader performance measurements
- Practical game performance measurements
Of these, tests 1 & 2 are represented as high-level description of shaders and parameters and
test 3 is a description for creating a Direct3D trace from Futuremark’s desktop benchmark
3DMark.
Technical Information
- The configurable shader in workloads 1 & 2 is based on the Schlick shading model, which
can be considered a Bidirectional Reflectance Distribution Function (BRDF) factorization
approximation.
- Theoretical performance measurements will be made with simple vertex and simple pixel
shaders, trying to maximize the performance.
- The shader will use a simple quad as a test object. The level of tessellation is planned to be
configurable. Most of the shader code can be chosen to be executed in either vertex of pixel
shader.
- The test scene will contain two objects with varying (configurable) amount of overlap. This will
measure performance of depth solutions such as tiled architecture and hierarchical Z buffer.
- Vertex skinning has been included.
- For the practical game performance measurement, a tracing tool and 3DMark05 Professional
version is needed.
|