Press releases from August 2008


Upcoming game Shattered Horizon™ joins “NVIDIA®: The Way It’s Meant To Be Played™” program

August 25, 2008 - -


Upcoming game Shattered Horizon™ joins “NVIDIA®: The Way It’s Meant To Be Played™” program

Futuremark Games Studio showcases Shattered Horizon as a NVIDIA: TWIMTBP title at NVISION08



NVISION08, SAN JOSE, CALIFORNIA –AUGUST 25TH, 2008 – Futuremark® Games Studio is proud to announce that its first game Shattered Horizon™ will carry the “NVIDIA®: The Way It’s Meant To Be Played™”(TWIMTBP) seal, joining the hundreds of successful titles that are optimized for play on PCs powered by NVIDIA graphics hardware. Shattered Horizon is a new game where players fight to survive in the aftermath of a catastrophic Moon mining accident that throws billions of tons of rocky debris into near-Earth space. In this multiplayer first-person shooter, teams of players experience realistic zero gravity combat surrounded by the broken remains of orbital infrastructure and the millions of asteroids now encircling the Earth.

“With Shattered Horizon’s real space setting we’re aiming to deliver gameplay, tactics and freedom of movement that cannot be found in any other shooter,” said Jukka Mäkinen, Head of Futuremark Games Studio. “Joining the NVIDIA: TWIMTBP program helps us meet that aim. With the support of NVIDIA’s multi-talented engineers we will reward players with a game strikingly different to any they’ve played before.”

“NVIDIA is proud to showcase Shattered Horizon from Futuremark Games Studio as a TWIMTBP title,” said Roy Taylor, Vice President of Content Development at NVIDIA. “Futuremark has a proven record of creating mind-blowing visual scenes. With Shattered Horizon they are doing it again, working with our top gaming development engineers to implement our most advanced graphics and PhysX™ technology.”

Antti Summala, Lead Designer for Shattered Horizon, explained, “NVIDIA’s expertise helps us create the stunning lighting effects and zero gravity physics that give Shattered Horizon the look and feel of real space, bringing to life an extraordinary and epic vision of the future.”

The company says that working with NVIDIA’s engineers helps them deliver impressive performance on a wide range of systems, ensuring that gamers need not spend a fortune to enjoy the unique gameplay.

Futuremark Games Studio is attending NVIDIA NVISION08, from August 25-27 in San Jose, California. They can be found at Kiosk #642.

The game has not yet been rated by ESRB, PEGI or other rating bodies. The official website is www.shatteredhorizon.com

NOTE TO EDITORS: If you are attending NVISION and would like an appointment to see a live gameplay demo and interview the game’s Lead Designer, then contact Jukka Mäkinen or Oliver Baltuch or stop by Kiosk #642 at the show. Please visit the official website www.shatteredhorizon.com for a comprehensive press kit and further information.

About Futuremark®Games Studio Futuremark® Games Studio, wholly owned by Futuremark® Corporation, was formed in January 2008 to createworld class original games with new and entertaining gameplay. Futuremark® Corporation is the leading provider of performance analysis software and services for PCs and smartphones. Futuremark is known around the world for its benchmark products, including the 3DMark® and PCMark® Series, SPMark™ and VGMark™ (with more than 35 million copies distributed worldwide) and value-added services powered by a database of almost 20 million real life benchmarking results. Futuremark maintains offices in Saratoga, California and Helsinki, Finland. For more information, please visit www.futuremark.com

© 2008 Futuremark® Corporation. Shattered Horizon™, Futuremark® Games Studio, 3DMark®, PCMark®, SPMark™, VGMark™ and YouGamers™ trademarks and logos, Futuremark character names and distinctive likenesses, are the exclusive property of Futuremark Corporation.

About NVIDIA NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. NVIDIA's inaugural NVISION 08 conference will be held August 25-27, 2008 in San Jose, California. For more information, visit www.nvidia.com and www.nvision2008.com.

Company Contact:

Europe and ROW:
Contact: Jukka Mäkinen
Title: Head of Futuremark Games Studio
Email: jukka.makinen@futuremark.com
Phone: +358 20 759 8250 (+2 GMT)

USA:
Contact: Oliver Baltuch
Title: President, Futuremark Inc.
Email: oliver.baltuch@futuremark.com
Phone: +1-408-517-0910 (PST)



Futuremark Announces Groundbreaking Automotive Demo for Audi at NVISION

August 25, 2008 - -


Futuremark Announces Groundbreaking Automotive Demo for Audi at NVISION

San Jose, California – Aug. 25th, 2008 – Futuremark, creators of the industry standard benchmarking software for graphics performance for OpenGL ES and DirectX APIs, has created a demonstration for Audi’s In-Car Graphics System future concept to be shown for the first time at NVISION in San Jose. It delivers a fully rendered car dashboard and all instruments shown in a 3D view, including 3D navigation using stunning and realistic effects and viewsas well as a 3D car infotainment system with vehicle info and cool 3D environmental controls rendered in real-time for on-road Automotive usage.

“We are delighted to work with Audi due to their professional expertise in the car industry,” said Petri Talala, Vice President and General Manager of the Handheld and Embedded Group at Futuremark Oy., “Audi is a leader in this field with sophisticated, real-time rendered and high quality content available for future infotainment systems, and being able to have our graphics engine experts and artists contribute to this effort is very special for Futuremark.”

In-Car graphics systems are evolving rapidly with an increasing amount of digital instrumentation used inside of automotive designs. Khronos APIs such as OpenGL and OpenGL ES will be widely adopted for rendering backend of digital instrumentation. With this new automotive demo, Futuremark is showing the flexibility of both its OpenGL ES engines and its art pipelines that were used to deliver this project on an entirely new platform to Audi’s delight. The Engines and Pipeline Tools used to create the demo are all available for licensing directly from Futuremark. Also offered are custom demo services for Automotive companies who want to show off tomorrows User Interface and Digital 3D designs for Automobiles today. Futuremark’s has an upcoming automotive benchmark that is in development which will utilize real-world use cases such as car dashboard, info-system, and navigation workloads based on OpenGL ES 1.x and ES 2.0.

For more information on having Futuremark create your Automotive vision or for more information concerning Futuremark’s Mobile and Embedded products, in Europe and Asia, contact Petri Talala. In North America contact Oliver Baltuch at the contact information below.

About Futuremark Corporation Futuremark Corporation serves the mobile industry with professional application performance analysis tools and workloads. Our world renowned product portfolio includes 3DMark®Mobile for OpenGL ES 1.x and OpenGL ES 2.0, VGMark™ for OpenVG 1.x, and SPMark™ for Symbian, Windows Mobile, Linux and mobile Java. In addition, we license digital content creation tool chain middleware to 3D application developers, chip vendors and handset manufacturers. For more information, please visit www.futuremark.com

© 2008 Futuremark® Corporation. 3DMark®, PCMark®, SPMark™, VGMark™ and YouGamers™ trademarks and logos, Futuremark® character names and distinctive likenesses, are the exclusive property of Futuremark Corporation.

Company Contact:

Europe and ROW:
Phone: +358 (0)20 759 8266
Petri Talala
VP and GM of Handheld Embedded Group, Futuremark Oy
Email: petri.talala@futuremark.com

USA:
Phone: +1-408-517-0910
Oliver Baltuch
President, Futuremark Inc.
Email: oliver.baltuch@futuremark.com



Futuremark Games Studio unveils Shattered Horizon at Leipzig GC

August 19, 2008 - -


Futuremark® Games Studio unveils Shattered Horizon™ at Leipzig GC

New game breaks free from gravity to offer unique FPS gameplay



LEIPZIG GAMES CONVENTION, GERMANY – August 19th, 2008 – Futuremark® Games Studio today revealed Shattered Horizon™, a new game where players fight to survive in the aftermath of a catastrophic Moon mining accident that throws billions of tons of rocky debris into near-Earth space. In this multiplayer first-person shooter for PC teams of players experience realistic zero gravity combat surrounded by the broken remains of orbital infrastructure and the millions of asteroids now encircling the Earth.

With simple and intuitive controls players have complete freedom of movement, making full use of the distinctive environment to control the battle. Shattered Horizon rewards players with gameplay and tactics impossible in games constrained by gravity.

Appealing to everyone who has ever dreamed of going into space Shattered Horizon puts the player in the spacesuit of a survivor from the Moon mining operation or one of the astronauts trapped on the battered International Space Station. With Earth surrounded by debris there's little chance of rescue or return. Desperate battles are fought and control of limited supplies means the difference between survival and death in the cold of space.

Jukka Mäkinen, Head of Futuremark Games Studio, said, “We are excited to reveal the first details of Shattered Horizon. Fans of 3DMark have been asking us to make a game for many years. We’re working hard to create something new, different and very, very fun.”

“In zero gravity the player is set free to play in new ways,” said Antti Summala, Lead Game Designer. “Complete freedom of movement and unique level design create an experience that is at once familiar to anyone who loves the FPS style and yet strikingly different to any game they’ve played before.”

Mikael Bowellan, Lead Artist for Shattered Horizon said, “Players will be awed by the epic sight of countless asteroids circling the Earth. Our stunning lighting effects create the look of real space for both the natural and man-made objects. We’ve taken existing concepts in weaponry, propulsion and spacesuit design to make the world of Shattered Horizon even more convincing and believable.”

The company says their intimate knowledge of the latest PC hardware allows them to tune the game’s engine to extract impressive visuals on a wide range of systems. While the game will showcase stunning graphics on high-end PCs, gamers need not spend a fortune to enjoy the unique gameplay.

The game has not yet been rated by ESRB, PEGI or other rating bodies. The official website is www.shatteredhorizon.com

For more information about Futuremark Games Studio and Shattered Horizon, please contact Jukka Mäkinen. Futuremark Games Studio is previewing Shattered Horizon to selected audiences from August 20-23 at the Leipzig Games Convention. They will also be present at NVIDIA NVISION08, from August 25-27 in San Jose, California. Please visit the official website www.shatteredhorizon.com for a comprehensive press kit and further information.

About Futuremark® Games Studio
Futuremark® Games Studio, wholly owned by Futuremark® Corporation, was formed in January 2008 to create world class original games with new and entertaining gameplay. Futuremark® Corporation is the leading provider of performance analysis software and services for PCs and smartphones. Futuremark is known around the world for its benchmark products, including the 3DMark® and PCMark® Series, SPMark™ and VGMark™ (with more than 35 million copies distributed worldwide) and value-added services powered by a database of almost 20 million real life benchmarking results. Futuremark maintains offices in Saratoga, California and Helsinki, Finland. For more information, please visit http://www.futuremark.com

© 2008 Futuremark® Corporation. Shattered Horizon™, Futuremark® Games Studio, 3DMark®, PCMark®, SPMark™, VGMark™ and YouGamers™ trademarks and logos, Futuremark character names and distinctive likenesses, are the exclusive property of Futuremark Corporation.

Company Contact:

Europe and ROW:
Contact: Jukka Mäkinen
Title: Head of Futuremark Games Studio
Email: jukka.makinen@futuremark.com
Phone: +358 20 759 8250 (+2 GMT)

USA:
Contact: Oliver Baltuch
Title: President, Futuremark Inc.
Email: oliver.baltuch@futuremark.com
Phone: +1-408-517-0910 (PST)



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