Press releases from March 2017


3DMark Vantage and PCMark Vantage support ends April 11

March 28, 2017


You might have read that Microsoft will stop supporting Windows Vista on April 11. We will stop supporting our two Windows Vista benchmarks, 3DMark Vantage and PCMark Vantage, on the same day.

Our Vantage benchmarks were designed for Windows Vista, an operating system that is over 10 years old and which is now used by only 1.12% of Windows users according to StatCounter.

From April 11, 3DMark Vantage and PCMark Vantage will:

  • No longer be sold on our website.
  • No longer receive updates, (other than SystemInfo).
  • No longer be guaranteed to work with our online services.
  • No longer be eligible for customer support.

Alternatives to 3DMark Vantage

3DMark Vantage is a benchmark for DirectX 10, an API which is now two generations old. For benchmarking modern gaming systems, we recommend using the latest 3DMark benchmarks:

  • 3DMark Time Spy for DirectX 12 systems.
  • 3DMark Fire Strike for high performance DirectX 11 PCs.
  • 3DMark Sky Diver for DirectX 11 laptops and mid-range PCs.

Alternatives to PCMark Vantage

PCMark Vantage is a system benchmark for Windows Vista. If your PC is less than seven years old, you will get more relevant results by using a more recent version of PCMark. We recommend:

  • PCMark 7 for Windows 7
  • PCMark 8 for Windows 8
  • PCMark 10, coming soon, for Windows 10.

Legacy benchmarks are free to download

All of our legacy benchmarks going back to 3DMark99 are available to download for free from our website. Each benchmark comes with a key to unlock the Advanced Edition features. 3DMark Vantage and PCMark Vantage will be available for free from April 11. https://www.futuremark.com/benchmarks/legacy



Compare Vulkan and DirectX 12 with 3DMark

March 23, 2017


We've added Vulkan support to our 3DMark API Overhead feature test. You can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test. 

Vulkan is a new graphics API that provides high-efficiency, low-level access to modern GPUs in a wide variety of devices from PCs to smartphones. APIs like Vulkan and DirectX 12 make better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls. 

Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. Vulkan and DirectX 12 reduce that overhead, which means more objects, textures and effects can be drawn to the screen.

The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the number of draw calls per second achieved by each API before the frame rate drops below 30 FPS. 

The purpose of the test is to compare the relative performance of different APIs on a single system. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. For more details, please read our 3DMark Technical Guide.

The API Overhead feature test is available now in 3DMark Advanced Edition and Professional Edition. Standalone versions will prompt you to download and install the update. On Steam, 3DMark updates automatically. The API Overhead feature test is not available in 3DMark Basic Edition or the Steam demo. Note also that the Vulkan test replaces the Mantle test found in previous versions.

Vulkan vs DirectX in 3DMark API Overhead feature test



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