Press releases

PCMark 10 is now available for everyone

June 22, 2017

PCMark 10 - The industry standard PC benchmark

We're excited to announce that PCMark 10 is now available to everyone from our website and from Steam.

Following the launch of PCMark 10 Professional Edition at the start of the month, today we are releasing PCMark 10 Basic Edition, a free benchmark for home users, and PCMark 10 Advanced Edition, which adds more tests and features for enthusiasts.

PCMark 10 is the latest version in our series of industry standard PC benchmarks. Updated for Windows 10 with new and improved tests, PCMark 10 is also faster and easier to use.

  • The industry standard PC performance benchmark for Windows.
  • Relevant, real-world tests covering a wide range of everyday activities.
  • Accurate and impartial, ideal for comparing systems and choosing upgrades.
  • Created in cooperation with leading hardware and software companies.

PCMark benchmarks measure the performance of your PC using tests based on real-world applications and activities. In PCMark 10, these tests include everyday tasks like browsing websites, video chat, writing and spreadsheets, photo and video editing, and playing games. 

Run the main benchmark and you'll get a PCMark 10 score that you can use to compare your PC with other systems or to see the impact of Windows updates and hardware upgrades. 

PCMark 10 updates many of the tests in PCMark 8 and adds new ones too. With its new and improved workloads, the main PCMark 10 benchmark takes less than half the time of the equivalent test in PCMark 8.

Each benchmark run produces a high-level benchmark score, mid-level test group scores, and low-level workload scores to give you a detailed view of your PC's performance. Thanks to a brand new feature, you can also compare results side by side in the app.

PCMark 10 shares the same style of user interface as 3DMark and VRMark. With its familiar layout, it's easy to start benchmarking with PCMark 10.

The main PCMark 10 benchmark test measures your PC's performance for a wide range of activities from everyday essentials and productivity applications to demanding work with digital media content.

PCMark 10 Express is a shorter benchmark that focuses on basic home PC use. It includes the Essentials and Productivity test groups. It is less demanding than the main PCMark 10 benchmark.

PCMark 10 Extended expands the main PCMark 10 benchmark with demanding gaming tests that measure GPU and CPU performance. The PCMark 10 Extended benchmark gives you a complete view of your PC's performance for the widest range of activities.

PCMark 10 Advanced Edition - $23.99 until July 5, then $29.99

  • Easy to use, no technical know-how needed.
  • Works with all types of PC, from desktops to tablets.
  • Includes the PCMark 10, Express and Extended benchmarks. 
  • Explore your PC's performance with custom runs.
  • In-depth hardware monitoring graphs.
  • Compare results side by side in the app.
  • Automatically save your results offline.

PCMark 10 Basic Edition - FREE

  • Unlimited runs with the main PCMark 10 test.
  • Other benchmarks, features, and settings are locked.

Special launch offers until July 5

Save 20% on PCMark 10 Advanced Edition in our summer sale.

PCMark 10                                         $23.99, usually $29.99

Save even more when you buy a benchmark bundle.

PCMark 10 + 3DMark                      $21.37, usually $44.99 

PCMark 10 + 3DMark + VRMark    $25.11, usually $59.99

Buy from Futuremark:
Buy from Steam:

Our new home on

June 19, 2017

UL Benchmarks logo banner

You may remember reading that Futuremark became part of UL in November 2014. 

UL is a global safety science company with more than a century of expertise and innovation in the fields of product safety testing, inspection, and verification services. UL also plays a key role in the development and harmonization of national and international standards. 

With more than 10,000 professionals in 40 countries, UL is dedicated to creating safe living and working environments for all. It's a noble goal, and we are proud to be part of a company that values integrity and independence as highly as we do.  

Since being acquired, we've been getting to know our colleagues at UL, exploring new opportunities, and investing in our people and products.

Later this year, we'll take the next step in our integration with UL. Over the coming months, we will be moving our websites and online services to a new home at

Our UL and Futuremark websites will exist side-by-side during this transition, and you can continue to find us here at for now. 

We'll keep you updated with our plans throughout the changeover, but if you have any questions, please feel free to get in touch.

PCMark 10 Professional Edition now available

June 6, 2017

PCMark 10 - The industry standard PC benchmark

We're excited to announce that PCMark 10 Professional Edition is now available for press, business, and government users.

For home users, PCMark 10 Advanced Edition and PCMark 10 Basic Edition will be released on June 22.

What's new in PCMark 10

PCMark 10 is the latest version in our series of industry standard PC benchmarks. Updated for Windows 10 with new and improved workloads, PCMark 10 is also faster and easier to use.

PCMark benchmarks measure overall system performance using tests based on real-world applications and activities. In PCMark 10, the workloads reflect the variety of tasks performed in the modern workplace. This focus makes PCMark 10 Professional Edition an ideal benchmark for organizations that purchase PCs in high-volumes.

Easy to use

PCMark 10 is easy to install and run, with no complicated configuration required. Run the main benchmark and you'll get a PCMark 10 score that you can use to compare systems. PCMark 10 measures overall system performance for modern office work using tests based on real-world apps and activities. There are Extended, Express, and Custom run options for exploring other aspects of performance if needed.

New workloads

PCMark 10 benchmark workloads reflect the performance requirements of a range of modern office applications and activities. PCMark 10 updates and improves many of the workloads in PCMark 8 and adds new ones too. 

Fast and efficient

With its new and improved workloads, the main PCMark 10 benchmark takes less than half the time of the equivalent test in PCMark 8.

Just click run 

In PCMark 10, you no longer have to choose between the Accelerated and Conventional benchmarking modes used in PCMark 8.

Multi-level reporting

Each benchmark run produces a high-level benchmark score, mid-level test group scores, and low-level workload scores. What's more, you can now compare two results side by side in the app.

New yet familiar

PCMark 10 shares the same style of user interface as 3DMark and VRMark. With its familiar layout, it's easy to start benchmarking with PCMark 10.

PCMark 10 Professional Edition

PCMark 10 Professional Edition is the industry standard benchmark that's easy to use.

  • Licensed for business and commercial use.
  • Easy to install and run, no complicated configuration required.
  • Command line automation and scripting.
  • Keep sensitive results private with the offline results option.
  • Export results as XML and PDF for analysis and reporting.
  • Priority technical support over email and telephone.

Futuremark Joins VR First to Help Create VR Industry Standards

April 13, 2017

We are proud to announce that we have joined VR First, a global initiative that drives innovation in virtual and augmented reality by providing state-of-the-art facilities to creators and educators.

The VR First initiative, unveiled in January 2016, engages with top universities and science parks to set up or renovate PC labs into AR/VR-ready facilities. There are currently 26 VR First labs operating worldwide with another 14 coming soon and more in development. To date, over 50 projects serving various verticals have been developed with the equipment and support provided by VR First partners. 

VR First is also working with the IEEE and industry stakeholders to create new standards for VR and related devices. The IEEE Virtual Reality and Augmented Reality Working Group is currently developing eight new standards for VR and AR. These standards are expected to guide investment in VR facilities by governments, science parks, institutions, and immersive arcade companies.

Futuremark is contributing its expertise in performance benchmarking to help VR First members and other VR industry stakeholders define standards, shape the technology roadmap, facilitate the development of cross-platform content, and promote healthy growth of the industry. 

Jani Joki, Director of Engineering, said,

"In a short time, VR First has made impressive progress in bringing together industry partners, creators, and educators to deliver real results. The lack of consistent standards for VR has been widely discussed over the last 12 months. I look forward to working with VR First members to address this important issue."

Ferhan Özkan, Co-Founder, VR First said,

“I am delighted to welcome Futuremark to the VR First initiative. Futuremark's extensive benchmarking experience and independent voice will be invaluable in our mission to democratize VR innovation, set industry standards, and create a global VR knowledge base.”

Futuremark has been making industry standard benchmarks since 1997. Based in Finland, the company makes widely used performance tests for PCs, laptops, notebooks, tablets, and smartphones. Futuremark benchmarks are used throughout industry, by hundreds of press publications, and millions of consumers. 

Futuremark released VRMark, a VR benchmark, last year. VRMark helps manufacturers, press, and consumers test the performance of virtual reality systems. Find out more about VRMark on the Futuremark website: 

Find out more about VR First at

Companies and organisations interested in VRMark and other Futuremark benchmarks should reach us at the following email

About VR First

VR First is a global program designed to provide state-of-the-art facilities to creators and educators interested in exploring the power and potential of virtual reality development. VR First Labs and Centers are designed to be the key locations for nurturing new talent in VR/AR development. VR First also helps developers to convert ideas into business opportunities and brings developers together with established industry partners. For more information, visit

3DMark Vantage and PCMark Vantage support ends April 11

March 28, 2017

You might have read that Microsoft will stop supporting Windows Vista on April 11. We will stop supporting our two Windows Vista benchmarks, 3DMark Vantage and PCMark Vantage, on the same day.

Our Vantage benchmarks were designed for Windows Vista, an operating system that is over 10 years old and which is now used by only 1.12% of Windows users according to StatCounter.

From April 11, 3DMark Vantage and PCMark Vantage will:

  • No longer be sold on our website.
  • No longer receive updates, (other than SystemInfo).
  • No longer be guaranteed to work with our online services.
  • No longer be eligible for customer support.

Alternatives to 3DMark Vantage

3DMark Vantage is a benchmark for DirectX 10, an API which is now two generations old. For benchmarking modern gaming systems, we recommend using the latest 3DMark benchmarks:

  • 3DMark Time Spy for DirectX 12 systems.
  • 3DMark Fire Strike for high performance DirectX 11 PCs.
  • 3DMark Sky Diver for DirectX 11 laptops and mid-range PCs.

Alternatives to PCMark Vantage

PCMark Vantage is a system benchmark for Windows Vista. If your PC is less than seven years old, you will get more relevant results by using a more recent version of PCMark. We recommend:

  • PCMark 7 for Windows 7
  • PCMark 8 for Windows 8
  • PCMark 10, coming soon, for Windows 10.

Legacy benchmarks are free to download

All of our legacy benchmarks going back to 3DMark99 are available to download for free from our website. Each benchmark comes with a key to unlock the Advanced Edition features. 3DMark Vantage and PCMark Vantage will be available for free from April 11.

Compare Vulkan and DirectX 12 with 3DMark

March 23, 2017

We've added Vulkan support to our 3DMark API Overhead feature test. You can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test. 

Vulkan is a new graphics API that provides high-efficiency, low-level access to modern GPUs in a wide variety of devices from PCs to smartphones. APIs like Vulkan and DirectX 12 make better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls. 

Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. Vulkan and DirectX 12 reduce that overhead, which means more objects, textures and effects can be drawn to the screen.

The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the number of draw calls per second achieved by each API before the frame rate drops below 30 FPS. 

The purpose of the test is to compare the relative performance of different APIs on a single system. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. For more details, please read our 3DMark Technical Guide.

The API Overhead feature test is available now in 3DMark Advanced Edition and Professional Edition. Standalone versions will prompt you to download and install the update. On Steam, 3DMark updates automatically. The API Overhead feature test is not available in 3DMark Basic Edition or the Steam demo. Note also that the Vulkan test replaces the Mantle test found in previous versions.

Vulkan vs DirectX in 3DMark API Overhead feature test

New VRMark and Servermark benchmark tests for 2017

February 27, 2017

We're attending two of the year's biggest industry events this week. Mobile World Congress, a huge show focused on all things mobile, takes place in the beautiful city of Barcelona. The Game Developers Conference, in San Francisco, is the place to go to learn about the latest developments in game design and technology. We have teams at both shows giving demos of some of the new benchmarks we're currently working on. Read on to find out more.

VRMark Cyan Room - a new DirectX 12 benchmark for VR

VRMark Cyan Room VR benchmark test

VRMark Cyan Room, currently in development, is a new DirectX 12 benchmark test for Windows PCs. Sitting between the Orange and Blue Rooms, the Cyan Room benchmark shows how using an API with less overhead helps developers create impressive VR experiences on modest PC systems. As with the existing VRMark tests, you can run the Cyan Room benchmark on your monitor or on a VR headset. Run the benchmark to measure performance or try Experience mode with an HMD to judge a system's rendering quality with your own eyes.


New VRMark benchmarks for mobile VR

VRMark benchmarks for mobile VR devices

Mobile VR offers an affordable entry point for virtual reality, but differences in device performance and a rapidly evolving ecosystem present significant challenges. That’s why VRMark will soon add new benchmark tests designed specifically for mobile VR platforms.

The new tests cover a range of existing and emerging device standards such as Google Daydream, Google Cardboard, and Samsung Gear VR. Two test modes let you measure a device's peak performance as well as its ability to run VR for longer periods without overheating, degrading performance or consuming an excessive amount of battery.


Comprehensive VR latency testing

VRMark OptoFidelity VR latency testing

In virtual reality, low latency is essential for user comfort. Poor performance affects the quality of the VR experience. It can even cause motion sickness and nausea.

Futuremark has partnered with OptoFidelity, a globally recognized pioneer in robot-assisted testing and quality assurance, to provide manufacturers with an advanced VR latency testing platform. The platform offers end-to-end testing of VR equipment while measuring key VR performance indicators such as motion-to-photon latency, pixel persistence, and frame jitter. The solution works with PCs and mobile devices and can be applied to both VR and AR systems.



Servermark benchmark test for IT professionals

Servermark is a new benchmark suite for testing server performance for a range of common uses. At GDC and MWC, we're showing previews of two Servermark benchmark tests.

Servermark VDI is a benchmark for evaluating servers used for Virtual Desktop Infrastructure. It enables you to determine the number of virtual desktops a server can support at a set performance level or the level of performance that can be achieved with a set number of clients.

Servermark Media Transcode is a benchmark for testing the performance of media servers. It helps you determine the maximum number of concurrent video streams a server can deliver with a specified codec, resolution and quality.


Futuremark at GDC

You’ll find us on Futuremark stand 142 from March 1 to March 3.

Futuremark at MWC

At Mobile World Congress, we’ll be showcasing VRMark and Servermark in Hall 7 on the UL stand, which is labeled 7K40 on the floor plan from February 27 to March 2. If you are interested in the VR latency testing, please visit the OptoFidelity stand, 5C43, in Hall 5.

Futuremark and OptoFidelity partner to create VR latency test

February 22, 2017

Next week, at Mobile World Congress and GDC, Futuremark and OptoFidelity will be jointly showing a comprehensive new VR latency testing platform for HMDs and mobile devices. 

The platform, which combines Futuremark's expertise in benchmarking software with OptoFidelity's expertise in robotics, measurement technology, automation, and hardware, will be on display at Mobile World Congress from February 27 to March 2 on stand 5C43 in Hall 5 and at GDC from March 1 to March 3 on stand 142.

In virtual reality, low latency is essential for user comfort. Poor performance affects the quality of the VR experience. It can even cause motion sickness and nausea.

The VR latency testing platform developed by Futuremark and OptoFidelity offers end-to-end testing of VR equipment. It measures key VR performance indicators such as motion-to-photon latency, pixel persistence, and frame jitter. The universal design of the platform means it works with PCs and mobile devices and can be applied to both virtual reality and augmented reality systems.

The platform pairs VRMark, the virtual reality benchmarking suite from Futuremark, with OptoFidelity's VR Multimeter HMD solution. One of the key test cases measures motion-to-photon latency in a 3D rendering scenario. The test exerts full control over the VR pipeline to quantify the impact of CPU and GPU performance for VR applications. The benchmark analyses each frame to reveal the sources of latency, showing time spent in the 3D engine, the VR API, and the GPU. With detailed reporting, you can study late frames and the effects of timewarp. Configurable settings help you evaluate latency under different CPU and GPU load conditions.

VRMark Blue Room Benchmark

Screenshot: VRMark, the virtual reality benchmark

The test platform uses OptoFidelity's VR Multimeter HMD solution. It is an end-to-end, non-intrusive solution that measures the true performance of VR headsets and hardware. With the OptoFidelity VR Multimeter HMD, you can objectively analyze key indicators of VR performance such as motion-to-photon latency, display persistence, and frame jitter. You can even measure audio to video synchronization and motion-to-audio-latency.

OptoFidelity VR Multimeter HMD

Photo: OptoFidelity VR Multimeter HMD

The solution offers two hardware designs, one for full HMD testing, and another for mobile device VR testing. With additional modules, the platform can also test AR solutions. The platform hardware features high-accuracy mechanics that allow precise motion control and a high level of repeatability in testing. Test sequences can be fully automated for continuous integration testing.

Why VR latency matters

A key strength of the test platform is the ability to make true end-to-end performance measurements of the motion-to-photon latency of VR equipment. Motion-to-photon latency is the time needed for movement of a VR headset to be fully perceived on the headset's display. 

Low motion-to-photon latency (< 20ms) is necessary to create the feeling of presence, the feeling that you are actually in the virtual world. High motion-to-photon latency results in a poor virtual reality experience. When the screen lags behind the user's movement, it can result in disorientation, motion sickness, and nausea. 

To provide the best VR experience for the user, every component in the motion-to-photon pipeline needs to be optimized. That's why measuring motion-to-photon latency is superior to testing application-to-photon latency, which misses the important effects of delays caused by the tracker/gyroscope and issues in communication between the tracker/gyroscope and the VR application.

Comprehensive measurements and reporting

The solution enables end-to-end measurements of key VR performance indicators. 

  • Motion-to-photon latency
  • Pixel persistence
  • Frame Jerkiness and jitter
  • Dropped and duplicated frames
  • Left versus right eye frame delay
  • Audio/Video synchronization
  • Motion-to-Audio Latency
  • Frame time breakdown identifying key pipeline events
  • Study late frames and the effects of timewarp
  • Evaluate latency under different load conditions

Combining Futuremark's benchmarking knowledge with OptoFidelity's hardware know-how, the VR latency testing platform is the perfect tool for R&D design verification and certification, test laboratory use, and competitor analysis. It produces reliable and repeatable results quickly and with minimal setup time. You can transfer all measurement data into your own test software and design database for complete analysis, or save and download results to your computer. Testing is easily automated with an API option, which enables the platform to be used as part of a continuous integration process.

See it at Mobile World Congress and GDC

Companies and organizations interested in VR latency testing are invited to see the solution in action at Mobile World Congress on stand 5C43 in Hall 5 from February 27 to March 2 and at GDC on stand 142 from March 1-3. Those unable to attend either show are welcome to contact us directly for further details.

3DMark update makes it easier to compare Android and iOS

December 7, 2016

3DMark Android benchmark for smartphones and tablets

We released a minor update for our 3DMark Android benchmarking app today.

3DMark Android v1.6.3428 renames some tests to make comparing scores across platforms more intuitive. Benchmark scores are not affected.

The "Sling Shot using ES 3.1" benchmark test is now called "Sling Shot Extreme". Use Sling Shot Extreme to compare flagship Android devices with the latest iPhone and iPad models. The test uses OpenGL ES 3.1 on compatible Android devices. On iOS, it uses Metal.

The "Sling Shot using ES 3.0" benchmark test is now simply called "Sling Shot". Use Sling Shot to compare mainstream Android devices with popular iPhone and iPad models. Sling Shot uses OpenGL ES 3.0 on both Android and iOS devices. 

These new test names match the names we use in the iOS app, making it easier and more natural to compare scores across platforms.


3DMark is a free Android benchmark app available from Google Play.

Download 3DMark Android benchmark from Google Play

A new, easier way to submit your 3DMark scores to HWBOT

November 30, 2016

3DMark benchmark

HWBOT is a popular community for competitive overclocking and benchmark leaderboards. Whether you are new to overclocking or an old hand, HWBOT is the place to go for overclocking contests, rankings, and esports.

Submitting 3DMark scores to HWBOT has traditionally involved manually copying over results, entering hardware details and uploading validation screenshots. For the past few weeks, we've been working with the HWBOT team to make this process easier and faster.

Today, we're launching our new streamlined submission process. Starting with 3DMark Time Spy, you can now submit scores to HWBOT with one click on We hope to extend this feature to other tests in the future.

How do I link my HWBOT account to my Futuremark account?

Connecting your HWBOT account is easy. If you don't have an HWBOT account, you can create one here.

  • Sign in to and go to the Settings page.
  • Scroll down to the Connect HWBOT Account section.
  • Enter your HWBOT username and password and click the Connect button.

How do I submit my 3DMark Time Spy scores to HWBOT?

Please note that you can only submit results that have passed our score validation checks.

  • Open the result page for the 3DMark Time Spy score that you want to submit to HWBOT.
  • In the top section, below the score, click on the Submit result to HWBOT link.
  • Log in to the HWBOT page that opens.
  • You can now add extra details to your result, for example, cooling information and hardware details.
  • When you are finished, click the Submit benchmark result button to submit your score.

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