Press releases


Futuremark Joins VR First to Help Create VR Industry Standards

April 13, 2017 - Default


We are proud to announce that we have joined VR First, a global initiative that drives innovation in virtual and augmented reality by providing state-of-the-art facilities to creators and educators.

The VR First initiative, unveiled in January 2016, engages with top universities and science parks to set up or renovate PC labs into AR/VR-ready facilities. There are currently 26 VR First labs operating worldwide with another 14 coming soon and more in development. To date, over 50 projects serving various verticals have been developed with the equipment and support provided by VR First partners. 

VR First is also working with the IEEE and industry stakeholders to create new standards for VR and related devices. The IEEE Virtual Reality and Augmented Reality Working Group is currently developing eight new standards for VR and AR. These standards are expected to guide investment in VR facilities by governments, science parks, institutions, and immersive arcade companies.

Futuremark is contributing its expertise in performance benchmarking to help VR First members and other VR industry stakeholders define standards, shape the technology roadmap, facilitate the development of cross-platform content, and promote healthy growth of the industry. 

Jani Joki, Director of Engineering, said,

"In a short time, VR First has made impressive progress in bringing together industry partners, creators, and educators to deliver real results. The lack of consistent standards for VR has been widely discussed over the last 12 months. I look forward to working with VR First members to address this important issue."

Ferhan Özkan, Co-Founder, VR First said,

“I am delighted to welcome Futuremark to the VR First initiative. Futuremark's extensive benchmarking experience and independent voice will be invaluable in our mission to democratize VR innovation, set industry standards, and create a global VR knowledge base.”

Futuremark has been making industry standard benchmarks since 1997. Based in Finland, the company makes widely used performance tests for PCs, laptops, notebooks, tablets, and smartphones. Futuremark benchmarks are used throughout industry, by hundreds of press publications, and millions of consumers. 

Futuremark released VRMark, a VR benchmark, last year. VRMark helps manufacturers, press, and consumers test the performance of virtual reality systems. Find out more about VRMark on the Futuremark website: https://www.futuremark.com/benchmarks/vrmark 

Find out more about VR First at https://www.vrfirst.com

Companies and organisations interested in VRMark and other Futuremark benchmarks should reach us at the following email sales@futuremark.com

About VR First

VR First is a global program designed to provide state-of-the-art facilities to creators and educators interested in exploring the power and potential of virtual reality development. VR First Labs and Centers are designed to be the key locations for nurturing new talent in VR/AR development. VR First also helps developers to convert ideas into business opportunities and brings developers together with established industry partners. For more information, visit https://www.vrfirst.com.



3DMark Vantage and PCMark Vantage support ends April 11

March 28, 2017


You might have read that Microsoft will stop supporting Windows Vista on April 11. We will stop supporting our two Windows Vista benchmarks, 3DMark Vantage and PCMark Vantage, on the same day.

Our Vantage benchmarks were designed for Windows Vista, an operating system that is over 10 years old and which is now used by only 1.12% of Windows users according to StatCounter.

From April 11, 3DMark Vantage and PCMark Vantage will:

  • No longer be sold on our website.
  • No longer receive updates, (other than SystemInfo).
  • No longer be guaranteed to work with our online services.
  • No longer be eligible for customer support.

Alternatives to 3DMark Vantage

3DMark Vantage is a benchmark for DirectX 10, an API which is now two generations old. For benchmarking modern gaming systems, we recommend using the latest 3DMark benchmarks:

  • 3DMark Time Spy for DirectX 12 systems.
  • 3DMark Fire Strike for high performance DirectX 11 PCs.
  • 3DMark Sky Diver for DirectX 11 laptops and mid-range PCs.

Alternatives to PCMark Vantage

PCMark Vantage is a system benchmark for Windows Vista. If your PC is less than seven years old, you will get more relevant results by using a more recent version of PCMark. We recommend:

  • PCMark 7 for Windows 7
  • PCMark 8 for Windows 8
  • PCMark 10, coming soon, for Windows 10.

Legacy benchmarks are free to download

All of our legacy benchmarks going back to 3DMark99 are available to download for free from our website. Each benchmark comes with a key to unlock the Advanced Edition features. 3DMark Vantage and PCMark Vantage will be available for free from April 11. https://www.futuremark.com/benchmarks/legacy



Compare Vulkan and DirectX 12 with 3DMark

March 23, 2017


We've added Vulkan support to our 3DMark API Overhead feature test. You can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test. 

Vulkan is a new graphics API that provides high-efficiency, low-level access to modern GPUs in a wide variety of devices from PCs to smartphones. APIs like Vulkan and DirectX 12 make better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls. 

Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. Vulkan and DirectX 12 reduce that overhead, which means more objects, textures and effects can be drawn to the screen.

The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the number of draw calls per second achieved by each API before the frame rate drops below 30 FPS. 

The purpose of the test is to compare the relative performance of different APIs on a single system. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. For more details, please read our 3DMark Technical Guide.

The API Overhead feature test is available now in 3DMark Advanced Edition and Professional Edition. Standalone versions will prompt you to download and install the update. On Steam, 3DMark updates automatically. The API Overhead feature test is not available in 3DMark Basic Edition or the Steam demo. Note also that the Vulkan test replaces the Mantle test found in previous versions.

Vulkan vs DirectX in 3DMark API Overhead feature test



New VRMark and Servermark benchmark tests for 2017

February 27, 2017


We're attending two of the year's biggest industry events this week. Mobile World Congress, a huge show focused on all things mobile, takes place in the beautiful city of Barcelona. The Game Developers Conference, in San Francisco, is the place to go to learn about the latest developments in game design and technology. We have teams at both shows giving demos of some of the new benchmarks we're currently working on. Read on to find out more.

VRMark Cyan Room - a new DirectX 12 benchmark for VR

VRMark Cyan Room VR benchmark test

VRMark Cyan Room, currently in development, is a new DirectX 12 benchmark test for Windows PCs. Sitting between the Orange and Blue Rooms, the Cyan Room benchmark shows how using an API with less overhead helps developers create impressive VR experiences on modest PC systems. As with the existing VRMark tests, you can run the Cyan Room benchmark on your monitor or on a VR headset. Run the benchmark to measure performance or try Experience mode with an HMD to judge a system's rendering quality with your own eyes.

More: https://www.futuremark.com/benchmarks/vrmark

New VRMark benchmarks for mobile VR

VRMark benchmarks for mobile VR devices

Mobile VR offers an affordable entry point for virtual reality, but differences in device performance and a rapidly evolving ecosystem present significant challenges. That’s why VRMark will soon add new benchmark tests designed specifically for mobile VR platforms.

The new tests cover a range of existing and emerging device standards such as Google Daydream, Google Cardboard, and Samsung Gear VR. Two test modes let you measure a device's peak performance as well as its ability to run VR for longer periods without overheating, degrading performance or consuming an excessive amount of battery.

More: https://www.futuremark.com/benchmarks/vrmark

Comprehensive VR latency testing

VRMark OptoFidelity VR latency testing

In virtual reality, low latency is essential for user comfort. Poor performance affects the quality of the VR experience. It can even cause motion sickness and nausea.

Futuremark has partnered with OptoFidelity, a globally recognized pioneer in robot-assisted testing and quality assurance, to provide manufacturers with an advanced VR latency testing platform. The platform offers end-to-end testing of VR equipment while measuring key VR performance indicators such as motion-to-photon latency, pixel persistence, and frame jitter. The solution works with PCs and mobile devices and can be applied to both VR and AR systems.

More: https://www.futuremark.com/pressreleases/futuremark-and-optofidelity-partner-to-create-vr-latency-test

Servermark

Servermark benchmark test for IT professionals

Servermark is a new benchmark suite for testing server performance for a range of common uses. At GDC and MWC, we're showing previews of two Servermark benchmark tests.

Servermark VDI is a benchmark for evaluating servers used for Virtual Desktop Infrastructure. It enables you to determine the number of virtual desktops a server can support at a set performance level or the level of performance that can be achieved with a set number of clients.

Servermark Media Transcode is a benchmark for testing the performance of media servers. It helps you determine the maximum number of concurrent video streams a server can deliver with a specified codec, resolution and quality.

More: https://www.futuremark.com/benchmarks/servermark

Futuremark at GDC

You’ll find us on Futuremark stand 142 from March 1 to March 3.

Futuremark at MWC

At Mobile World Congress, we’ll be showcasing VRMark and Servermark in Hall 7 on the UL stand, which is labeled 7K40 on the floor plan from February 27 to March 2. If you are interested in the VR latency testing, please visit the OptoFidelity stand, 5C43, in Hall 5.



Futuremark and OptoFidelity partner to create VR latency test

February 22, 2017


Next week, at Mobile World Congress and GDC, Futuremark and OptoFidelity will be jointly showing a comprehensive new VR latency testing platform for HMDs and mobile devices. 



The platform, which combines Futuremark's expertise in benchmarking software with OptoFidelity's expertise in robotics, measurement technology, automation, and hardware, will be on display at Mobile World Congress from February 27 to March 2 on stand 5C43 in Hall 5 and at GDC from March 1 to March 3 on stand 142.

In virtual reality, low latency is essential for user comfort. Poor performance affects the quality of the VR experience. It can even cause motion sickness and nausea.

The VR latency testing platform developed by Futuremark and OptoFidelity offers end-to-end testing of VR equipment. It measures key VR performance indicators such as motion-to-photon latency, pixel persistence, and frame jitter. The universal design of the platform means it works with PCs and mobile devices and can be applied to both virtual reality and augmented reality systems.

The platform pairs VRMark, the virtual reality benchmarking suite from Futuremark, with OptoFidelity's VR Multimeter HMD solution. One of the key test cases measures motion-to-photon latency in a 3D rendering scenario. The test exerts full control over the VR pipeline to quantify the impact of CPU and GPU performance for VR applications. The benchmark analyses each frame to reveal the sources of latency, showing time spent in the 3D engine, the VR API, and the GPU. With detailed reporting, you can study late frames and the effects of timewarp. Configurable settings help you evaluate latency under different CPU and GPU load conditions.

VRMark Blue Room Benchmark

Screenshot: VRMark, the virtual reality benchmark

The test platform uses OptoFidelity's VR Multimeter HMD solution. It is an end-to-end, non-intrusive solution that measures the true performance of VR headsets and hardware. With the OptoFidelity VR Multimeter HMD, you can objectively analyze key indicators of VR performance such as motion-to-photon latency, display persistence, and frame jitter. You can even measure audio to video synchronization and motion-to-audio-latency.

OptoFidelity VR Multimeter HMD

Photo: OptoFidelity VR Multimeter HMD

The solution offers two hardware designs, one for full HMD testing, and another for mobile device VR testing. With additional modules, the platform can also test AR solutions. The platform hardware features high-accuracy mechanics that allow precise motion control and a high level of repeatability in testing. Test sequences can be fully automated for continuous integration testing.

Why VR latency matters

A key strength of the test platform is the ability to make true end-to-end performance measurements of the motion-to-photon latency of VR equipment. Motion-to-photon latency is the time needed for movement of a VR headset to be fully perceived on the headset's display. 

Low motion-to-photon latency (< 20ms) is necessary to create the feeling of presence, the feeling that you are actually in the virtual world. High motion-to-photon latency results in a poor virtual reality experience. When the screen lags behind the user's movement, it can result in disorientation, motion sickness, and nausea. 

To provide the best VR experience for the user, every component in the motion-to-photon pipeline needs to be optimized. That's why measuring motion-to-photon latency is superior to testing application-to-photon latency, which misses the important effects of delays caused by the tracker/gyroscope and issues in communication between the tracker/gyroscope and the VR application.

Comprehensive measurements and reporting

The solution enables end-to-end measurements of key VR performance indicators. 

  • Motion-to-photon latency
  • Pixel persistence
  • Frame Jerkiness and jitter
  • Dropped and duplicated frames
  • Left versus right eye frame delay
  • Audio/Video synchronization
  • Motion-to-Audio Latency
  • Frame time breakdown identifying key pipeline events
  • Study late frames and the effects of timewarp
  • Evaluate latency under different load conditions

Combining Futuremark's benchmarking knowledge with OptoFidelity's hardware know-how, the VR latency testing platform is the perfect tool for R&D design verification and certification, test laboratory use, and competitor analysis. It produces reliable and repeatable results quickly and with minimal setup time. You can transfer all measurement data into your own test software and design database for complete analysis, or save and download results to your computer. Testing is easily automated with an API option, which enables the platform to be used as part of a continuous integration process.

See it at Mobile World Congress and GDC

Companies and organizations interested in VR latency testing are invited to see the solution in action at Mobile World Congress on stand 5C43 in Hall 5 from February 27 to March 2 and at GDC on stand 142 from March 1-3. Those unable to attend either show are welcome to contact us directly for further details.



3DMark update makes it easier to compare Android and iOS

December 7, 2016


3DMark Android benchmark for smartphones and tablets

We released a minor update for our 3DMark Android benchmarking app today.

3DMark Android v1.6.3428 renames some tests to make comparing scores across platforms more intuitive. Benchmark scores are not affected.

The "Sling Shot using ES 3.1" benchmark test is now called "Sling Shot Extreme". Use Sling Shot Extreme to compare flagship Android devices with the latest iPhone and iPad models. The test uses OpenGL ES 3.1 on compatible Android devices. On iOS, it uses Metal.

The "Sling Shot using ES 3.0" benchmark test is now simply called "Sling Shot". Use Sling Shot to compare mainstream Android devices with popular iPhone and iPad models. Sling Shot uses OpenGL ES 3.0 on both Android and iOS devices. 

These new test names match the names we use in the iOS app, making it easier and more natural to compare scores across platforms.

Download

3DMark is a free Android benchmark app available from Google Play.

Download 3DMark Android benchmark from Google Play



A new, easier way to submit your 3DMark scores to HWBOT

November 30, 2016


3DMark benchmark

HWBOT is a popular community for competitive overclocking and benchmark leaderboards. Whether you are new to overclocking or an old hand, HWBOT is the place to go for overclocking contests, rankings, and esports.

Submitting 3DMark scores to HWBOT has traditionally involved manually copying over results, entering hardware details and uploading validation screenshots. For the past few weeks, we've been working with the HWBOT team to make this process easier and faster.

Today, we're launching our new streamlined submission process. Starting with 3DMark Time Spy, you can now submit scores to HWBOT with one click on 3dmark.com. We hope to extend this feature to other tests in the future.

How do I link my HWBOT account to my Futuremark account?

Connecting your HWBOT account is easy. If you don't have an HWBOT account, you can create one here.

  • Sign in to 3dmark.com and go to the Settings page.
  • Scroll down to the Connect HWBOT Account section.
  • Enter your HWBOT username and password and click the Connect button.

How do I submit my 3DMark Time Spy scores to HWBOT?

Please note that you can only submit results that have passed our score validation checks.

  • Open the result page for the 3DMark Time Spy score that you want to submit to HWBOT.
  • In the top section, below the score, click on the Submit result to HWBOT link.
  • Log in to the HWBOT page that opens.
  • You can now add extra details to your result, for example, cooling information and hardware details.
  • When you are finished, click the Submit benchmark result button to submit your score.



Is your PC ready for VR? Find out with VRMark

November 3, 2016


We are excited to announce the public release of VRMark, our new VR benchmark



The performance requirements for VR games are much higher than for typical PC games. So if you're thinking about buying an HTC Vive or an Oculus Rift this holiday, wouldn't it be good to know that your PC is ready for VR?

VRMark comes with two VR benchmark tests, which you can run on your desktop monitor or on a VR headset. At the end of each test, you'll see whether your PC is VR-ready, and if not, how far it falls short. There is also a free-roaming Experience mode that lets you judge the quality of the VR experience with your own eyes.

Orange Room benchmark

VRMark Orange Room Benchmark

The VRMark Orange Room benchmark shows the impressive level of detail that can be achieved on a PC that meets the recommended hardware requirements for the HTC Vive and Oculus Rift. If your PC passes this test, it's ready for the two most popular VR systems available today.

Blue Room benchmark

VRMark Blue Room Benchmark

The VRMark Blue Room benchmark is a more demanding test with a greater level of detail. It is the ideal benchmark for comparing high-end systems with specs above the recommended requirements for the HTC Vive and Oculus Rift. A PC that passes this test will be able to run the latest VR games at the highest settings, and may even be VR-ready for the next generation of VR headsets.

Results and reporting

VRMark Orange Room Benchmark Result Screen

After running a benchmark, you'll see clearly whether your PC is VR-ready or not. To pass, your PC has to meet or exceed the target frame rate without dropping frames. You also get an overall score, which you can use to compare systems.

Hardware monitoring charts show how your PC performed frame-by-frame. There are charts for frame rate, GPU frequency, GPU load, and GPU temperature.

Experience mode

VR headsets use clever techniques to compensate for missed frames. With Experience mode, you can judge the quality of the VR experience with your own eyes. Explore each scene in your own time in VR or on your monitor.

VRMark Experience mode features free movement, spatial audio, and an interactive flashlight for lighting up the details of the scene.

PCMark for Android benchmark for smart phones and tablets

Available now

You can download and buy VRMark from our online store and from Steam

VRMark Basic Edition - free download

  • See if your PC meets the performance requirements for HTC Vive and Oculus Rift.
  • Test your system's VR readiness with the Orange Room benchmark.
  • Explore the Orange Room in Experience mode.

VRMark Advanced Edition - $19.99   $14.99 until November 10

  • Unlock the Blue Room benchmark for high-performance PCs.
  • See detailed results and hardware monitoring charts.
  • Explore both rooms in Experience mode.
  • Make tests more or less demanding with custom settings.

VRMark Professional Edition - contact us for a quote

  • Licensed for business and commercial use.
  • Script and run tests from the Command Line.


New Android benchmark tests available now

October 13, 2016


PCMark for Android benchmark for smart phones and tablets

Today we are releasing a major update for our PCMark for Android benchmarking app. The update adds two new benchmark tests based on real-world activities and an exciting new way to compare the performance of devices across Android OS version updates.

The best way to benchmark smartphones and tablets is to look at the performance of the device as a whole. PCMark for Android uses tests based on everyday activities. By using real applications and native APIs, scores from PCMark for Android better reflect real-world performance and battery life.

Alex Voica, Senior Marketing Specialist at Imagination Technologies, says, "PCMark is actually a solid example of mobile benchmarking done right."

NEW - Work 2.0 performance benchmark and battery life test

PCMark for Android Work 2.0 benchmark and battery life test

See how your device handles common productivity tasks - browsing the web, editing videos, working with documents and data, and editing photos.

PCMark for Android Work 2.0 benchmark test

Work 2.0 is an improved version of the older Work benchmark. It updates the Web Browsing, Writing, and Photo Editing tests and adds two all-new tests for Video Editing and Data Manipulation. You'll find more details in our earlier post and in the PCMark for Android technical guide.

Use the Work 2.0 benchmark to test the performance and battery life of the latest Android devices. And while we now recommend using Work 2.0, the original Work test is still available in the app. Scores from Work 2.0 are not comparable with the older Work test.

NEW - Computer Vision benchmark

PCMark for Android Computer Vision benchmark

Computer Vision is an exciting field with opportunities for a range of innovative apps and services. The PCMark for Android Computer Vision benchmark measures device performance for a range of image recognition tasks using a number of popular open-source libraries.

TensorFlow is an open-source machine learning library developed by Google. The test uses a pre-trained neural network to recognize different objects in a set of pictures.

ZXing, commonly known as Zebra Crossing, is a multi-format barcode image processing library. The test uses ZXing to read a set of barcodes and QR codes.

Tesseract is an open-source optical character recognition library. The test recognizes and extracts English text from a set of images.

You'll find more information for each test in our previous post and in the PCMark for Android technical guide.

PCMark for Android Work 2.0 benchmark test

NEW - Compare performance across OS versions

With this update we are making it easier to see how major Android OS updates affect a device’s performance.

The in-app Best Devices list is the ideal way to compare your device with the latest smartphones and tablets. The update adds the ability to filter the scores by major Android OS version number. For more details, read our post on comparing smartphone performance across Android OS versions.

PCMark for Android comparing smartphone performane across Android OS versions

A benefit of using a benchmark based on real-world tasks is that you can see the areas where the OS update has the biggest impact. There could be big improvements in some types of activities due to new drivers, OS optimisations or changes to APIs. In other areas, performance might stay the same or even degrade slightly.

What’s new in PCMark for Android v2.0.3705

  • Test performance and battery life with the Work 2.0 benchmark.
  • Measure performance with the Computer Vision benchmark.
  • Compare device performance across Android OS versions.

Download

PCMark for Android is a free benchmark app available from Google Play.

Download PCMark for Android benchmark from Google Play



Comparing smartphone performance across Android OS versions

October 12, 2016


PCMark for Android benchmark for smart phones and tablets

PCMark for Android is getting a major update tomorrow. We've already taken a closer look at the new Work 2.0 and Computer Vision benchmarks. In this post, we’ll present another new feature, the ability to compare scores across Android OS versions.

Android OS updates can breathe new life into older devices. New features and interface design changes can give a device a fresh, modern feel. While beneath the surface, driver optimizations and changes to the operating system can improve performance, stability, and battery life.

With this update, we're making it easier to see how Android OS updates affect a device's performance.

PCMark for Android comparing smartphone performance across Android OS versions

LG Nexus 5 and Samsung Galaxy S5 performance across three Android OS generations

In this post, we'll be digging into our database to take a detailed look at how the performance of two of the most popular smartphones has changed across three Android generations.

We looked into the PCMark for Android Work benchmark scores for the LG Nexus 5 and Samsung Galaxy S5 for Android versions 4.x, 5.x and 6.x.

LG Nexus 5 PCMark for Android Work performance by Android OS version

Samsung Galaxy S5 PCMark for Android Work performance by Android OS version

As you can see, while the general trend is for performance to increase with each new OS version, the change varies by device and activity. In fact, for some tests you can see that performance decreased slightly after the update. It's worth remembering that some Android updates focus more on adding new features and functionality than performance.

In these charts, each score is the average of all the benchmarks results received for that model, with obvious outliers excluded. For a popular device, the average comes from thousands of individual benchmark results from users around the world.

For some devices, these individual benchmark scores can vary a lot. People often run benchmarks under less than ideal conditions, for example, with other apps running in the background, with a device that is already running hot or on a device that is poorly configured.

The charts below show the distribution of individual benchmark results for each model. The peak shows the most common score range.

LG Nexus 5 PCMark for Android Work performance distribution by Android OS version

For the LG Nexus 5, you can see that each Android OS update pushes the curve towards higher scores and better performance.

Samsung Galaxy S5 PCMark for Android Work performance distribution by Android OS version

With the Galaxy S5, we see a much larger jump in performance from Android 4.x to 5.x. There is a slight drop in scores moving to Android 6.x, though this is based on limited data since the Android 6.0 update was only rolled out to Samsung S5 devices very recently.

Next, we look at the performance for specific scenarios in the Work benchmark test, such as web browsing, video playback, writing and photo editing.


LG Nexus 5 PCMark for Android Web Browsing performance distribution by Android OS version

LG Nexus 5 PCMark for Android Writing performance distribution by Android OS version

LG Nexus 5 PCMark for Android Video Playback performance distribution by Android OS version

LG Nexus 5 PCMark for Android Photo Editing performance distribution by Android OS version

Samsung Galaxy S5 PCMark for Android Web Browsing performance distribution by Android OS version

Samsung Galaxy S5 PCMark for Android Writing performance distribution by Android OS version

Samsung Galaxy S5 PCMark for Android Video Playback performance distribution by Android OS version

Samsung Galaxy S5 PCMark for Android Photo Editing performance distribution by Android OS version

It's clear from these charts that one should not generalize when talking about the performance benefits of Android OS updates. The effects can vary greatly by device and by activity. 

OS updates can make wide-reaching changes that affect the whole device. People assume that these updates will bring better performance, but we can see that this is not always the case for every activity. It is easy to misinterpret the benefits of an update if you rely on synthetic tests that only measure CPU performance in isolation.

By using a benchmark based on real-world tasks, you can see the areas where an OS update has the biggest impact. For some activities, there might be big improvements as a result of new drivers, OS optimizations or changes to APIs. In other areas, the performance might stay the same or even degrade.

PCMark for Android is the only benchmark app that can give you these insights into a device's real-world performance. And it will get even better tomorrow when we introduce our new Work 2.0 and Computer Vision benchmark tests.

Compare performance across Android OS versions

The in-app Best Devices screen is the ideal way to compare the latest smartphones and tablets. See which devices top the rankings for performance and battery life. This update gives you the option to filter the Best Devices list by a specific Android OS version. By default, the list shows scores from devices with the same Android OS version as your own device.

  1. Swipe left to the Best Devices screen.
  2. Tap the FILTERS button.
  3. Make a selection from the Test dropdown.
  4. Make a selection from the Android OS version dropdown.

PCMark for Android performance comparison by Android OS version in the Best Devices List

It's easy to compare scores across Android OS versions for your own device.

  1. Swipe left to the Best Devices screen.
  2. Tap the FILTERS button.
  3. Use the Search box to find your device or another model you're considering.
  4. Tap on the device to open the Device Details view. Landscape mode works best for this view.
  5. Scroll down, then select a benchmark test and Android version to compare scores.

PCMark for Android comparing smartphone performane across Android OS versions

Use this feature to see how scores have changed with each OS version upgrade, assess the difference in performance, and identify the areas with significant and modest performance changes.

You can choose any model from the Best Devices list and see a side-by-side comparison with your own device. Areas where the device is superior are highlighted green. Areas where it is inferior are shaded red.

Coming soon

PCMark for Android is a free benchmark app available now from Google Play. You'll be able to compare scores across Android versions after the update is released at 10:00 UTC on Thursday, October 13.

Download PCMark for Android benchmark from Google Play



Recent News

Older News

2017

2016

2015

2014

2013

2012

2011

2010

2009

2008

2007

2006

2005

2004

2003

2002

2001

2000

1999

1998