Press releases

Introducing 3DMark Time Spy DirectX 12 benchmark test

June 23, 2016

Since 1998 gamers have turned to 3DMark benchmarks to see the latest advances in real-time graphics made possible with each new version of DirectX. That's why today we are excited to share the first official trailer and screenshots from 3DMark Time Spy, our upcoming DirectX 12 benchmark test.

In the trailer, you'll get a glimpse of gaming's future while revisiting classic 3DMark scenes from the past. For a bit of fun, see how many can you spot.

3DMark Time Spy

Time Spy is a new DirectX 12 benchmark test, coming soon to all Windows editions of 3DMark. With its pure DirectX 12 engine, built from the ground up to support new features like asynchronous compute, explicit multi-adapter, and multi-threading, Time Spy is an ideal benchmark for testing the DirectX 12 performance of the latest graphics cards.

Developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of the Futuremark Benchmark Development Program, Time Spy shows the exciting potential of low-level, low-overhead APIs like DirectX 12. 

3DMark Time Spy screenshot 1

3DMark Time Spy screenshot 2

3DMark Time Spy screenshot 3

3DMark Time Spy screenshot 4

About 3DMark - The Gamer's Benchmark

3DMark is a popular benchmarking application used by millions of gamers, hundreds of hardware review sites and many leading technology companies. With its wide range of benchmarks, you can benchmark everything from tablets and laptops to the latest high-end 4K gaming PCs. 

Time Spy will be added to 3DMark as a new test to complement the existing benchmarks. Time Spy will be available in all Windows editions of 3DMark, including 3DMark Basic Edition and the Steam demo, both of which are free.

Save 80% on 3DMark in the Steam Summer Sale

The Steam Summer Sale has just started. Grab 3DMark for just $4.99 and you'll save $20 off the usual price. Everyone who buys 3DMark in the Steam Sale will be able to run the Basic version of Time Spy when it is released.

Check your PC's stability with new 3DMark Stress Tests

June 13, 2016

3DMark Stress Tests

Introducing 3DMark Stress Tests

Did you know that you can use 3DMark for more than just benchmarking? Over two-thirds of users turn to 3DMark to check the stability of their overclocks. And more than half use it to test system cooling performance. 

Now we've made it easier than ever to check the stability of your PC by adding a dedicated stress testing feature to 3DMark.

The aim of stress testing is to place a high load on your system for an extended period of time to expose any problems with stability and reliability. It can also help identify faulty hardware or the need for better cooling. 

The best time to run a 3DMark Stress Test is after buying or building a new PC, upgrading your graphics card, or overclocking your GPU. If your GPU crashes or produces visual artifacts during the test, it may indicate a reliability or stability problem. If it overheats and shuts down, you may need more cooling in your computer. 

3DMark now includes four levels of stress testing based on the Sky Diver, Fire Strike, Fire Strike Extreme, and Fire Strike Ultra benchmarks.

Each 3DMark Stress Test runs in a loop without pausing for loading screens or other breaks. In 3DMark Advanced Edition, the test loops 20 times and runs for around 10 minutes, which is usually enough to uncover any stability or cooling issues. With 3DMark Professional Edition, you can set any number of loops from 2 to 5,000. 

Results and reporting

After running a 3DMark Stress Test, you will see your system’s Frame Rate Stability score. A high score means your PC's performance under load is stable and consistent. To pass the test, your system must complete all loops with a Frame Rate Stability of at least 97%. For more details, please read our 3DMark Technical Guide.

In the example below, you can see that the system failed the test because its average frame rate dropped from 59 FPS to 51 FPS after the GPU reached its peak temperature. 3DMark shows that the system was not able to maintain a consistent level of performance under load. It had throttled down its performance when hot, suggesting that better cooling may be needed.

3DMark Stress Tests

Stress test your PC today 

Stress Tests are available now in 3DMark Advanced Edition and 3DMark Professional Edition

Standalone versions will prompt you to download and install the update. On Steam, 3DMark updates automatically. 

A new storage benchmark for Android smartphones and tablets

May 23, 2016

PCMark for Android benchmark for smart phones and tablets

One of the most overlooked measures of smartphone performance is the speed of the storage.

No matter how fast the processor, when the storage is too slow you get a laggy, stuttering experience. But this real-world fact is ignored by benchmarks that only measure peak CPU performance in isolation.

That's why our PCMark for Android benchmark uses everyday tasks that test the device as a whole unit, including its storage. And now we're taking it a step further by adding a new, dedicated test that provides a comprehensive view of Android storage performance.

Introducing the PCMark for Android Storage Test

PCMark for Android Storage Test for smartphones and tablets

A device's IO performance describes its ability to write data In and read data Out of the storage. Good IO performance is key to a smooth, stutter-free experience. The PCMark for Android Storage Test measures storage IO performance in three key areas.

Internal Storage is where your apps save private data such as settings and user data. The Android default cache directory is also in the internal storage. Files saved in internal storage are private to the application and cannot be accessed by the user or other applications. Internal storage performance most commonly impacts the startup time and smooth running of your apps.

External Storage is used to save public data such as documents, photos, videos, and other files, as well as non-sensitive app data such as textures and sounds. Depending on the device, external storage can be removable, (such as an SD card), or built-in. Files in external storage can be found and modified by the user. External Storage performance most commonly impacts your experience when loading and viewing media files such as photos and videos.

Both tests measure the performance of the storage for random read, sequential read, random write, and sequential write operations.

The Database test measures performance when reading, updating, inserting and deleting database records using SQLite, the default relational database management system in Android. Following default Android behavior, the test database is saved in the device's internal storage.

You get detailed scores for each part of the test as well as an overall, weighted score that you can use to compare devices easily. 

PCMark for Android Storage benchmark results

What’s new in PCMark for Android v1.4.3539

  • Benchmark the storage performance of your Android device with the new Storage test.
  • Restored the language option on the Settings screen. Choose from English, Chinese, and Russian.
  • App now requires Android 5.0 or higher.


PCMark for Android is a free benchmark app available from Google Play. 

Download PCMark for Android benchmark from Google Play

3DMark adds VRMark preview and new UI for Windows version

April 6, 2016

We're rolling out a major update for 3DMark today that adds a new user interface for all editions and a preview of VRMark for Advanced and Professional Edition users. 

3DMark for Windows

VRMark Preview

VRMark Preview screenshot

Exclusive to 3DMark Advanced and Professional Editions, this update adds an interactive preview of VRMark, our upcoming virtual reality benchmark. In this preview, you can freely explore two VRMark test scenes with Oculus Rift and HTC Vive. But don't worry if you don't have a headset. The preview works with your monitor too. 

The VRMark preview is a taste of what to expect from the full release, coming soon. Scene 1 is designed for the Oculus Rift and HTC Vive minimum spec. Scene 2 requires more powerful hardware. The preview does not produce a benchmark score. 

New 3DMark interface for 2016

3DMark for Windows benchmark UI Home page

3DMark grows bigger every year with new tests. Since launch, we've added Fire Strike Ultra, Sky Diver, and the API Overhead feature test. With more tests coming soon, we've created a new user interface that's faster, more flexible and easier to use. 

The new Home screen shows the recommended benchmark for your system. No more guessing which benchmark is right for your PC. You can run other tests from the Benchmarks screen.

More flexibility, faster downloads, smaller updates

3DMark for Windows UI benchmarks

We've also rebuilt the internal framework of the 3DMark app. On Steam, you can now install and update individual benchmark tests independently. This makes the initial download much smaller. And it means you can choose to install only the tests you need. 

We've also enabled the ability to update tests individually in the standalone 3DMark Advanced Edition. Say goodbye to massive downloads with every update. 

And that's not all

This update also adds Russian localization, unlocks Ice Storm Unlimited and Ice Storm Extreme in the Basic Edition, updates SystemInfo for improved hardware detection, and adds a workaround for an issue that resulted in some AMD graphics cards running at lower than expected clock speeds. You can read the complete release notes for this update here. 

Get 3DMark

You can download or buy 3DMark from our website and from Steam

A new cross-platform benchmark for Apple and Android devices

March 29, 2016

3DMark Sling Shot Apple benchmark for iPhones and iPads

Apple's new iPhone SE and 9.7-inch iPad Pro arrive in stores this week. So today we're releasing a new a cross-platform 3DMark benchmark test to help you compare them with the latest Android devices.

Introducing Sling Shot Extreme

Released today on the Apple App Store, and already available for Android devices from Google Play, 3DMark Sling Shot Extreme is a cross-platform benchmark test for the latest high-end smartphones and tablets. It uses Apple's low overhead Metal API on iPhones and iPads, OpenGL ES 3.1 on Android devices, and has a 2560 × 1440 rendering resolution on both platforms. 

Sling Shot Extreme is a more demanding version of Sling Shot, a test we introduced last year. Sling Shot is a cross-platform OpenGL ES 3.0 benchmark with a 1920 × 1080 rendering resolution. Use Sling Shot to compare mainstream Android and Apple smartphones and tablets.

We recommend using Sling Shot and Sling Shot Extreme to benchmark the majority of modern devices. Our Ice Storm tests should now only be used to compare older iPhone and iPad models with low-cost Android smartphones and tablets. 

On iOS, Sling Shot and Sling Shot Extreme compatibility starts with iPhone 5s, iPad Air, and iPad mini 2, and runs to the latest devices. Sling Shot Extreme is available from the Apple App Store in our free 3DMark Sling Shot App.

On Android, your device must have Android 5.0 or later and support OpenGL ES 3.0 for Sling Shot and OpenGL ES 3.1 for Sling Shot Extreme. Sling Shot Extreme is included in the 3DMark app, available for free from Google Play.

Download 3DMark Sling Shot Apple benchmark from the App Store  Download 3DMark Android benchmark from Google Play

PCMark 8 v2.6.512 update released

January 19, 2016

This major update accommodates a change in the latest version of Adobe After Effects and provides better support for NVMe SSDs. These changes affect the workloads in the Adobe Applications benchmark and the Storage benchmark. Scores from the new versions of these tests should not be compared with older versions. Home, Creative, and Work benchmark scores are not affected.

Adobe Applications benchmark

  • Adobe Applications benchmark has been updated to version 2.0. Scores should not be compared with earlier versions.
  • The After Effects test output has been changed to uncompressed AVI format as the latest version of Adobe After Effects CC no longer supports output to compressed Windows Media Video format.
  • Use Compatibility mode to compare scores with historical result data, also requires an older version of After Effects that supports Windows Media Video.

Storage benchmark

  • The Storage and Expanded Storage benchmarks have been updated to version 2.0. Scores should not be compared with earlier versions.
  • The tests now provide better support for NVMe drives. Scores from NVMe drives will improve in some cases. The faster the drive, the bigger the difference. Other types of drive are unaffected. 


  • General stability and error handling have been improved.
  • SystemInfo module updated to 4.41 for improved hardware compatibility.


  • Video Chat test now works even when there is no audio device in the system.
  • Fixed a bug that could cause PCMark 8 to crash when the SystemInfo module failed.
  • Fixed several issues found on non-English language Windows installations.

Professional Edition only

  • Command line now offers temp path selection.
  • XML output now shows battery life in minutes not seconds for more intuitive results.

3DMark Holiday Beta adds VRMark Preview and new UI

December 21, 2015

3DMark Holiday Beta

We have a special update for you to end the year. Available now, the 3DMark Holiday Beta is your chance to try some of the new features coming to 3DMark in 2016.

Explore classic 3DMark scenes in VR

VRMark Preview screenshot

Join the Holiday Beta and experience an interactive preview of VRMark, our upcoming virtual reality benchmark. In this exclusive preview, you can move freely within one of VRMark's test environments. Get up close to four classic 3DMark scenes in VR with Oculus Rift and HTC Vive. But don't worry if you don't have a headset. The VRMark Preview works with your monitor too. The VRMark preview is for entertainment only. It does not produce a score.

Try 3DMark's new interface for 2016

3DMark Home screen interface for 2016

3DMark grows bigger every year with new tests. Since launch, we've added Fire Strike Ultra, Sky Diver, and the API Overhead feature test. With more tests coming soon, we've created a new UI for 2016 that's faster, more flexible and more intuitive. The new Home screen shows the recommended benchmark for your system. No more guessing which benchmark is right for your PC. You can install and run other tests from the Benchmarks screen.

More flexibility, faster downloads, smaller updates

3DMark Benchmarks screen interface for 2016

We've also rebuilt the internals of the 3DMark app. You can now download, install and update benchmarks independently. This makes the initial download much smaller. And it means you can choose to install only the tests you need. Say goodbye to massive downloads with every update.

How to join the 3DMark Holiday Beta

The beta is open to everyone who owns the Steam version of 3DMark. If you have the standalone version, and you don't want to wait for the update in 2016, our Steam FAQ explains how to add your 3DMark key to Steam

To join the beta, follow the steps in our community post on Steam.

The benchmarks have not changed. You can use the Holiday Beta to test your PC and compare scores as usual. You can leave the beta and revert to the public version of 3DMark at any time. 

How to give feedback and report problems

For any issues with the new interface, or with the VRMark Preview, please add a reply to this post in the 3DMark Steam Community. For a list of known issues, click here.

For any other problems with 3DMark, you can get help through our support page and the 3DMark Steam community.

Happy holiday

From all of us at Futuremark, thank you for a great year. See you in 2016!

Futuremark Joins Virtual Reality Finland

December 2, 2015

We're excited to announce that Futuremark has joined Virtual Reality Finland, an association whose members work together to support and promote VR and AR technology development and deployment in Finland. 

Virtual Reality Finland connects companies and individuals in Finland's fast growing VR ecosystem. We will share our expertise in understanding how the performance capabilities of VR systems affect content creation.

Finland has a unique innovation culture that encourages sharing and community. New methods, solutions and lessons learned are shared openly and freely through the country's many active communities, networks and associations. 

This collaborative culture has made our small country a world leader in the development of mobile apps and games. And it puts Finnish companies in an ideal position to drive the revolution in how we interact with the world and each other through VR. 

Kari Peltola, Chairman of Virtual Reality Finland, says,

"Virtual Reality Finland connects people who are passionate about VR. That's why I am thrilled to welcome Futuremark as our first corporate member. Futuremark's pioneering work into benchmarking the performance and capabilities of VR systems will help all our members address the technical challenges of creating compelling VR experiences."

We're excited to join Virtual Reality Finland, and we support its goal of sharing and promoting amazing VR experiences and technology created in Finland. VRMark, our VR benchmark for measuring the performance, latency, and accuracy of VR systems, is in development. Check back soon for more VR announcements.

Find out more about Virtual Reality Finland at

GALAX GOC contestants dominate 3DMark Hall of Fame

November 13, 2015

GALAX GOC 2015 Worldwide Qualifier Overclocking Competition

Last month, the world's top overclockers came together to compete in the GALAX GOC 2015 Worldwide Qualifier contest for twelve places at the grand final in Wuhan, China this December.

Contestants competed to submit the highest 3DMark scores in Fire Strike, Fire Strike Extreme, Fire Strike Ultra and 3DMark 11. After 36 days of intense competition, scores from the contest dominated the 3DMark Hall of Fame. 

GALAX GOC contestants dominate 3DMark Hall of Fame Top 20

Contestants claimed an incredible 18 of the top 20 Hall of Fame scores for Fire Strike Extreme. They also took 17 of the top 20 scores for Fire Strike Ultra, Fire Strike, and 3DMark 11.

With great scores in all four benchmarks, German overclocker Dancop came out on top with 154 points - just 6 points shy of the maximum possible 160 points.  

Top 12 winners earning a place at GALAX GOC 2015 in Wuhan, China


154 points


148 points


132 points


130 points


118 points


118 points

Xtreme Addict

112 points


110 points


84 points


84 points


82 points


76 points

The hardware powering these Hall of Fame scores is the new GALAX GTX 980 Ti HOF LN2 GOC Edition - the only graphics card in existence designed explicitly for cryogenic overclocking. The GALAX brand GTX 980 Ti was the card of choice for all 12 qualifying overclockers.

Check out the competition page for more hardware details and the complete contest leaderboards.

New benchmarks for your iPhone and iPad

October 15, 2015

3DMark Sling Shot Apple benchmark for iPhones and iPads

3DMark Sling Shot

Already available on Android, and released today on the Apple App Store, 3DMark Sling Shot is an advanced, cross-platform benchmark for the latest smartphones and tablets. 

3DMark Sling Shot tests the full range of OpenGL ES 3.0 API features including multiple render targets, instanced rendering, uniform buffers and transform feedback. The test also includes impressive volumetric lighting and post-processing effects.  

On Android, you can additionally test OpenGL ES 3.1 performance. And we're working on a version that will use Metal as well.

3DMark Sling Shot is compatible with iPhone 5s, iPad Air, iPad mini 2, and later models.

Download 3DMark Sling Shot Apple benchmark from the App Store

3DMark API Overhead feature test for iPhones and iPads

3DMark API Overhead feature test

The 3DMark API Overhead feature test lets you compare the performance of Metal and OpenGL ES 3.0 graphics APIs on your iPhone and iPad. 

Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. New APIs like Metal reduce that overhead allowing more draw calls. With more draw calls, a game engine can draw more objects, textures and effects to the screen, which means games look better and run smoother.

The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 30 fps. 

The test is the same as the one in the Windows version of 3DMark that compares DirectX 12, DirectX 11 and Mantle. However, the API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare Apple devices with each other, with Android devices or with Windows PCs. The proper use of the test is to compare the relative performance of different APIs on a single device, rather than the absolute performance of different models. 

3DMark API Overhead feature test is compatible with iPhone 5s, iPad Air and iPad mini 2, and later models.

Download 3DMark API Overhead feature test from Apple App Store

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